..
effects
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Fix Compatibility Rendering (GLES3) on old and low budget devices.
2024-02-22 00:24:08 +01:00
storage
Fix error in AABB calculation for particles with USERDATA
2024-03-02 14:26:09 +01:00
rasterizer_canvas_gles3.cpp
Ensure proper vertex input masks are used in 2D compatibility renderer
2024-02-27 15:39:20 -08:00
rasterizer_canvas_gles3.h
Ensure proper vertex input masks are used in 2D compatibility renderer
2024-02-27 15:39:20 -08:00
rasterizer_gles3.cpp
Merge pull request #88745 from clayjohn/GLES3-system-fbo
2024-02-27 10:17:51 +01:00
rasterizer_gles3.h
Fix Compatibility Rendering (GLES3) on old and low budget devices.
2024-02-22 00:24:08 +01:00
rasterizer_scene_gles3.cpp
Merge pull request #88873 from clayjohn/GLES3-compositor-free
2024-02-27 10:18:35 +01:00
rasterizer_scene_gles3.h
Merge pull request #87360 from BastiaanOlij/gles_glow
2024-02-20 23:59:48 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Fix shader cache with transform feedback on some android devices
2024-02-21 07:31:40 +07:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00