virtualx-engine/drivers/gles3/storage
Per Melin 853935a5c9 Fix error in AABB calculation for particles with USERDATA
Selecting "Generate AABB" on a 3D particle node in the editor would not work
and printed an error about incorrect buffer size if the particle shader used
one or more of the USERDATA build-ins.
2024-03-02 14:26:09 +01:00
..
config.cpp Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
config.h Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
light_storage.cpp Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
light_storage.h Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
material_storage.cpp Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
material_storage.h
mesh_storage.cpp Merge pull request #88745 from clayjohn/GLES3-system-fbo 2024-02-27 10:17:51 +01:00
mesh_storage.h
particles_storage.cpp Fix error in AABB calculation for particles with USERDATA 2024-03-02 14:26:09 +01:00
particles_storage.h
render_scene_buffers_gles3.cpp Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
render_scene_buffers_gles3.h Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
SCsub
texture_storage.cpp Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
texture_storage.h Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
utilities.cpp Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00
utilities.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00