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base_button.cpp
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-fixes to vmethod for button
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2014-12-02 17:26:56 -03:00 |
base_button.h
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
box_container.cpp
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-ability to set default textures in shader (needed for visual shader editing)
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2014-12-21 11:42:44 -03:00 |
box_container.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
button.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
button_array.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
button_array.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
button_group.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
button_group.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
center_container.cpp
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Small Fixes
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2014-09-17 11:53:29 -03:00 |
center_container.h
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Small Fixes
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2014-09-17 11:53:29 -03:00 |
check_button.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
check_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
color_picker.cpp
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Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode
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2014-09-19 02:57:41 +02:00 |
color_picker.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
container.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
container.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
control.cpp
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-fixed bug on focus capture, now respets line/text edit
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2015-01-03 15:39:01 -03:00 |
control.h
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Small Fixes
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2014-09-17 11:53:29 -03:00 |
custom_button.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
custom_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
dialogs.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
dialogs.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
file_dialog.cpp
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When overwriting a file with an auto added extension the file name is now set correctly.
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2015-01-16 07:48:28 -05:00 |
file_dialog.h
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
graph_edit.cpp
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Fixes to GraphEdit:
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2015-01-08 00:41:34 -03:00 |
graph_edit.h
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Fixes to GraphEdit:
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2015-01-08 00:41:34 -03:00 |
graph_node.cpp
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Fixes to GraphEdit:
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2015-01-08 00:41:34 -03:00 |
graph_node.h
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
grid_container.cpp
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-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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2015-01-12 10:19:09 -03:00 |
grid_container.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
label.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
label.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
line_edit.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
line_edit.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
margin_container.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
margin_container.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
menu_button.cpp
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
menu_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
option_button.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
option_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
panel.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
panel.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
panel_container.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
panel_container.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
popup.cpp
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-Obscure bug in popups solved, fixes #1008
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2015-01-03 23:27:11 -03:00 |
popup.h
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Lots of 3D improvements:
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2014-05-04 22:50:23 -03:00 |
popup_menu.cpp
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
popup_menu.h
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
progress_bar.cpp
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-Added OpenSSL and HTTPS support
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2014-04-28 21:56:43 -03:00 |
progress_bar.h
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-Added OpenSSL and HTTPS support
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2014-04-28 21:56:43 -03:00 |
range.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
range.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
reference_frame.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
reference_frame.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rich_text_label.cpp
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Import 3D Scene Improvements
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2014-06-19 02:23:03 -03:00 |
rich_text_label.h
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-project settings are saved when changed
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2014-02-15 21:16:33 -03:00 |
scroll_bar.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
scroll_bar.h
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Import 3D Scene Improvements
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2014-06-19 02:23:03 -03:00 |
scroll_container.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
scroll_container.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
separator.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
separator.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
slider.cpp
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Fix for inverted VSlider
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2014-09-19 00:52:05 +02:00 |
slider.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spin_box.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
spin_box.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
split_container.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
split_container.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
tab_container.cpp
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-proper minimum size computation for TabContainer
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2015-01-02 22:34:22 -03:00 |
tab_container.h
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-proper minimum size computation for TabContainer
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2015-01-02 22:34:22 -03:00 |
tabs.cpp
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add/fix GDScript bindings for add_tab/remove_tab
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2014-08-28 02:06:28 -04:00 |
tabs.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
text_edit.cpp
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Total rows of text edit was calculated wrong, fixed issue #842
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2015-01-13 17:16:56 +08:00 |
text_edit.h
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-fix TextEdit shift-click functionality past begin and end of selection (#1004)
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2015-01-02 15:08:40 -03:00 |
texture_button.cpp
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Changed texturebutton scale from float to Size2
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2015-01-02 20:23:52 -08:00 |
texture_button.h
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Changed texturebutton scale from float to Size2
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2015-01-02 20:23:52 -08:00 |
texture_frame.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
texture_frame.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
texture_progress.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
texture_progress.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
tool_button.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
tool_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
tree.cpp
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begin work on lighting system for 2D
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2015-01-22 11:07:16 -03:00 |
tree.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
video_player.cpp
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
video_player.h
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |