.. |
fileserver
|
More 3D Improvements
|
2014-05-29 10:56:39 -03:00 |
icons
|
Merge pull request #1460 from MarianoGnu/master
|
2015-03-22 14:55:36 -03:00 |
io_plugins
|
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
|
2015-03-23 08:31:54 +10:00 |
plugins
|
Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
|
2015-04-07 20:17:16 -03:00 |
animation_editor.cpp
|
-Completely removed EmptyControl (but added fallback), closes #1017
|
2015-01-03 17:24:16 -03:00 |
animation_editor.h
|
-Completely removed EmptyControl (but added fallback), closes #1017
|
2015-01-03 17:24:16 -03:00 |
call_dialog.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
call_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
code_editor.cpp
|
-make sure selected font is applied on load (#1050)
|
2015-01-02 13:38:31 -03:00 |
code_editor.h
|
New Code Completion
|
2014-12-16 22:31:57 -03:00 |
connections_dialog.cpp
|
Area2D can now detect overlap with other areas
|
2015-03-17 00:45:25 -03:00 |
connections_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
console.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
console.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
create_dialog.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
create_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
default_saver.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
default_saver.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
doc_code_font.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
doc_font.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
doc_title_font.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_data.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
editor_data.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_dir_dialog.cpp
|
New option to show/hide hidden files
|
2015-03-21 18:33:32 +01:00 |
editor_dir_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_file_system.cpp
|
3D Import Import & UDP
|
2014-11-12 11:23:23 -03:00 |
editor_file_system.h
|
3D Import Import & UDP
|
2014-11-12 11:23:23 -03:00 |
editor_fonts.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_fonts.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_help.cpp
|
makes_editorhelp_uses_editor_settings_bg_color
|
2015-03-26 15:45:53 +01:00 |
editor_help.h
|
Bug Fixes
|
2014-06-29 22:41:02 -03:00 |
editor_icons.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_import_export.cpp
|
Merge branch 'master' of https://github.com/okamstudio/godot
|
2015-03-03 14:41:36 -03:00 |
editor_import_export.h
|
Merge branch 'master' of https://github.com/okamstudio/godot
|
2015-03-03 14:41:36 -03:00 |
editor_log.cpp
|
-Completely removed EmptyControl (but added fallback), closes #1017
|
2015-01-03 17:24:16 -03:00 |
editor_log.h
|
-Completely removed EmptyControl (but added fallback), closes #1017
|
2015-01-03 17:24:16 -03:00 |
editor_node.cpp
|
crash bug solved, fixes #1560
|
2015-03-23 13:44:03 -03:00 |
editor_node.h
|
New Navigation & Pathfinding support for 2D
|
2015-02-14 12:10:15 -03:00 |
editor_path.cpp
|
Fixed too many little issues, check the issues closed today.
|
2014-09-21 01:43:42 -03:00 |
editor_path.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_plugin.cpp
|
2D shader progress
|
2015-01-11 20:52:42 -03:00 |
editor_plugin.h
|
2D shader progress
|
2015-01-11 20:52:42 -03:00 |
editor_reimport_dialog.cpp
|
Import 3D Scene Improvements
|
2014-06-19 02:23:03 -03:00 |
editor_reimport_dialog.h
|
Import 3D Scene Improvements
|
2014-06-19 02:23:03 -03:00 |
editor_run.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_run.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_run_native.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
editor_run_native.h
|
More 3D Improvements
|
2014-05-29 10:56:39 -03:00 |
editor_run_script.cpp
|
-run script in editor
|
2014-02-20 23:01:44 -03:00 |
editor_run_script.h
|
-run script in editor
|
2014-02-20 23:01:44 -03:00 |
editor_selection.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_selection.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_settings.cpp
|
New option to show/hide hidden files
|
2015-03-21 18:33:32 +01:00 |
editor_settings.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_sub_scene.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_sub_scene.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_vu.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
editor_vu.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
file_type_cache.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
file_type_cache.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
groups_editor.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
groups_editor.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
import_settings.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
import_settings.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
optimized_save_dialog.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
optimized_save_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
output_strings.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
output_strings.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
pane_drag.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
pane_drag.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
progress_dialog.cpp
|
-Completely removed EmptyControl (but added fallback), closes #1017
|
2015-01-03 17:24:16 -03:00 |
progress_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
project_export.cpp
|
-Completely removed EmptyControl (but added fallback), closes #1017
|
2015-01-03 17:24:16 -03:00 |
project_export.h
|
-Completely removed EmptyControl (but added fallback), closes #1017
|
2015-01-03 17:24:16 -03:00 |
project_manager.cpp
|
Fix invaild path error text in project manager when no path is entered
|
2015-01-06 11:46:47 -07:00 |
project_manager.h
|
Use toolbutton for clear search term
|
2014-06-17 13:39:01 +08:00 |
project_settings.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
project_settings.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
property_editor.cpp
|
New option to send canvas to render buffer
|
2015-03-16 01:14:59 -03:00 |
property_editor.h
|
-fixed bug on focus capture, now respets line/text edit
|
2015-01-03 15:39:01 -03:00 |
pvrtc_compress.cpp
|
Added a PVRTC encoder for iOS
|
2015-04-06 21:48:20 -03:00 |
pvrtc_compress.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
quick_open.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
quick_open.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
register_exporters.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
reparent_dialog.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
reparent_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
resources_dock.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
resources_dock.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
run_settings_dialog.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
run_settings_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scene_tree_dock.cpp
|
New node will be added to root node if nothing is selected
|
2015-03-31 20:26:38 +02:00 |
scene_tree_dock.h
|
Fixed a bug where a user could add a cyclical dependency, causing a crash.
|
2015-01-19 15:47:50 -05:00 |
scene_tree_editor.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
scene_tree_editor.h
|
3D Physics and Other Stuff
|
2014-09-02 23:13:40 -03:00 |
scenes.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scenes.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scenes_dock.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
scenes_dock.h
|
Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term
|
2014-06-17 13:35:14 +08:00 |
script_create_dialog.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
script_create_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
script_editor_debugger.cpp
|
Fix process being debugged has exited pop up #1128
|
2015-01-08 09:14:56 -07:00 |
script_editor_debugger.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
SCsub
|
Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes
|
2014-05-14 10:52:08 +08:00 |
settings_config_dialog.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
settings_config_dialog.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_editor_gizmos.cpp
|
Bug Fixes
|
2014-11-02 11:31:01 -03:00 |
spatial_editor_gizmos.h
|
Build System Changes
|
2014-10-07 01:31:49 -03:00 |