virtualx-engine/main
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
tests -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 2017-06-26 22:58:46 -03:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp OUYA Controller for Version 3.0 input_default.cpp 2017-07-11 19:17:28 -07:00
input_default.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
main.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
main.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.cpp -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 2017-06-26 22:58:46 -03:00
performance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
splash.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00