virtualx-engine/scene/resources/color_ramp.cpp
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00

175 lines
5.8 KiB
C++

/*************************************************************************/
/* color_ramp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color_ramp.h"
//setter and getter names for property serialization
#define COLOR_RAMP_GET_OFFSETS "get_offsets"
#define COLOR_RAMP_GET_COLORS "get_colors"
#define COLOR_RAMP_SET_OFFSETS "set_offsets"
#define COLOR_RAMP_SET_COLORS "set_colors"
ColorRamp::ColorRamp() {
//Set initial color ramp transition from black to white
points.resize(2);
points[0].color = Color(0,0,0,1);
points[0].offset = 0;
points[1].color = Color(1,1,1,1);
points[1].offset = 1;
is_sorted = true;
}
ColorRamp::~ColorRamp() {
}
void ColorRamp::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_point","offset","color"),&ColorRamp::add_point);
ObjectTypeDB::bind_method(_MD("remove_point","offset","color"),&ColorRamp::remove_point);
ObjectTypeDB::bind_method(_MD("set_offset","point","offset"),&ColorRamp::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset","point"),&ColorRamp::get_offset);
ObjectTypeDB::bind_method(_MD("set_color","point","color"),&ColorRamp::set_color);
ObjectTypeDB::bind_method(_MD("get_color","point"),&ColorRamp::get_color);
ObjectTypeDB::bind_method(_MD("interpolate","offset"),&ColorRamp::get_color_at_offset);
ObjectTypeDB::bind_method(_MD("get_point_count"),&ColorRamp::get_points_count);
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_OFFSETS,"offsets"),&ColorRamp::set_offsets);
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_OFFSETS),&ColorRamp::get_offsets);
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_SET_COLORS,"colors"),&ColorRamp::set_colors);
ObjectTypeDB::bind_method(_MD(COLOR_RAMP_GET_COLORS),&ColorRamp::get_colors);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"offsets"),_SCS(COLOR_RAMP_SET_OFFSETS),_SCS(COLOR_RAMP_GET_OFFSETS) );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"colors"),_SCS(COLOR_RAMP_SET_COLORS),_SCS(COLOR_RAMP_GET_COLORS) );
}
Vector<float> ColorRamp::get_offsets() const {
Vector<float> offsets;
offsets.resize(points.size());
for(int i = 0; i < points.size(); i++)
{
offsets[i] = points[i].offset;
}
return offsets;
}
Vector<Color> ColorRamp::get_colors() const {
Vector<Color> colors;
colors.resize(points.size());
for(int i = 0; i < points.size(); i++)
{
colors[i] = points[i].color;
}
return colors;
}
void ColorRamp::set_offsets(const Vector<float>& p_offsets) {
points.resize(p_offsets.size());
for(int i = 0; i < points.size(); i++)
{
points[i].offset = p_offsets[i];
}
is_sorted = false;
}
void ColorRamp::set_colors(const Vector<Color>& p_colors) {
if(points.size()<p_colors.size())
is_sorted = false;
points.resize(p_colors.size());
for(int i = 0; i < points.size(); i++)
{
points[i].color = p_colors[i];
}
}
Vector<ColorRamp::Point>& ColorRamp::get_points() {
return points;
}
void ColorRamp::add_point(float p_offset, const Color& p_color) {
Point p;
p.offset=p_offset;
p.color=p_color;
is_sorted=false;
points.push_back(p);
}
void ColorRamp::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index,points.size());
ERR_FAIL_COND(points.size()<=2);
points.remove(p_index);
}
void ColorRamp::set_points(Vector<ColorRamp::Point>& p_points) {
points = p_points;
is_sorted = false;
}
void ColorRamp::set_offset(int pos, const float offset) {
if(points.size() <= pos)
points.resize(pos + 1);
points[pos].offset = offset;
is_sorted = false;
}
float ColorRamp::get_offset(int pos) const {
if(points.size() > pos)
return points[pos].offset;
return 0; //TODO: Maybe throw some error instead?
}
void ColorRamp::set_color(int pos, const Color& color) {
if(points.size() <= pos)
{
points.resize(pos + 1);
is_sorted = false;
}
points[pos].color = color;
}
Color ColorRamp::get_color(int pos) const {
if(points.size() > pos)
return points[pos].color;
return Color(0,0,0,1); //TODO: Maybe throw some error instead?
}
int ColorRamp::get_points_count() const {
return points.size();
}