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default_theme
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Reused Button styleboxes for ButtonArray
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2016-11-19 22:07:12 +08:00 |
animation.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
animation.h
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Revert "Added toggle for loop interpolation based on adolson's code"
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2016-06-26 23:45:18 +02:00 |
audio_stream.cpp
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audio_stream.h
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audio_stream_resampled.cpp
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audio_stream_resampled.h
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baked_light.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
baked_light.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
bit_mask.cpp
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bit_mask.h
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Bitmask import plugin
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2016-06-05 19:14:39 +01:00 |
bounds.cpp
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bounds.h
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box_shape.cpp
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box_shape.h
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canvas.cpp
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canvas.h
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capsule_shape.cpp
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capsule_shape.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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color_ramp.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
color_ramp.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
concave_polygon_shape.cpp
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concave_polygon_shape.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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curve.cpp
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Curve2D/3D: Add clear_points method.
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2016-12-03 21:35:59 +01:00 |
curve.h
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Curve2D/3D: Add clear_points method.
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2016-12-03 21:35:59 +01:00 |
dynamic_font.cpp
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DynamicFont caches now accounts for texture flags
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2016-08-02 15:36:11 +01:00 |
dynamic_font.h
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DynamicFont caches now accounts for texture flags
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2016-08-02 15:36:11 +01:00 |
dynamic_font_stb.cpp
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
dynamic_font_stb.h
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
environment.cpp
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environment.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
event_stream.cpp
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event_stream.h
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font.cpp
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Add a function to notify font users that the font changed. Closes #5774
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2016-07-18 10:00:26 -03:00 |
font.h
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Add a function to notify font users that the font changed. Closes #5774
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2016-07-18 10:00:26 -03:00 |
gibberish_stream.cpp
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Drop fully commented-out files
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2016-06-18 20:23:49 +02:00 |
gibberish_stream.h
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Drop fully commented-out files
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2016-06-18 20:23:49 +02:00 |
material.cpp
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Could not use pre multiply alpha for material in editor
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2016-07-17 11:09:47 -07:00 |
material.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
mesh.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
mesh.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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Implement GridMap support for navigation meshes
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2016-04-20 21:19:05 +03:00 |
mesh_library.h
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Implement GridMap support for navigation meshes
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2016-04-20 21:19:05 +03:00 |
mikktspace.c
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mikktspace.h
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multimesh.cpp
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multimesh.h
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packed_scene.cpp
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Fixed properly not save signals that already exist in their base scenes, closes #5656
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2016-07-19 21:26:12 -03:00 |
packed_scene.h
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Fixed properly not save signals that already exist in their base scenes, closes #5656
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2016-07-19 21:26:12 -03:00 |
plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
polygon_path_finder.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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room.cpp
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
room.h
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
sample.cpp
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Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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2016-06-27 13:17:20 -03:00 |
sample.h
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Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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2016-06-27 13:17:20 -03:00 |
sample_library.cpp
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Add function to get the list of samples, closes #5561
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2016-07-10 13:00:42 -03:00 |
sample_library.h
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Add function to get the list of samples, closes #5561
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2016-07-10 13:00:42 -03:00 |
scene_format_text.cpp
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More improvements to visual script..
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2016-08-31 17:58:51 -03:00 |
scene_format_text.h
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Revert "Homogeinize resource formats loaders/savers"
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2016-07-19 18:15:01 +02:00 |
scene_preloader.cpp
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scene_preloader.h
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SCsub
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style: Various other PEP8 fixes in Python files
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2016-11-01 00:35:16 +01:00 |
segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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shader.h
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shader_graph.cpp
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Expose light shadow color to canvas item shaders
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2016-09-07 01:52:54 +02:00 |
shader_graph.h
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shape.cpp
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shape.h
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shape_2d.cpp
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shape_2d.h
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shape_line_2d.cpp
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shape_line_2d.h
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space_2d.cpp
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space_2d.h
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sphere_shape.cpp
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sphere_shape.h
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stb_truetype.h
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remove trailing whitespace
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2016-05-21 15:29:25 +02:00 |
style_box.cpp
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VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
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2016-08-05 22:48:00 -03:00 |
style_box.h
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VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
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2016-08-05 22:48:00 -03:00 |
surface_tool.cpp
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SurfaceTool add_index method exposed to scripts.
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2016-07-22 04:52:41 +01:00 |
surface_tool.h
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Add a add_triangle_fan method to SurfaceTool
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2016-04-18 20:33:54 +03:00 |
texture.cpp
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Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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2016-06-27 13:17:20 -03:00 |
texture.h
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Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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2016-06-27 13:17:20 -03:00 |
theme.cpp
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properly fixed notificaitons for theme changed, closes #5774
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2016-07-18 16:41:59 -03:00 |
theme.h
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Keep track of when fonts change, so theme or controls that use fonts as overrides get properly updated.
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2016-06-17 16:01:30 -03:00 |
tile_set.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
tile_set.h
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video_stream.cpp
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video_stream.h
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world.cpp
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Expose more 2D/3D physics options in project settings
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2016-10-03 14:40:47 +02:00 |
world.h
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world_2d.cpp
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Expose more 2D/3D physics options in project settings
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2016-10-03 14:40:47 +02:00 |
world_2d.h
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Expose more 2D/3D physics options in project settings
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2016-10-03 14:40:47 +02:00 |