virtualx-engine/scene/3d
Hugo Locurcio 87d107bb11
Increase the default AudioStreamPlayer3D unit size to 10
This makes it easier to hear sound while setting up the node.

Since this changes the default value, this may break existing projects
slightly.

This also tweaks the Unit Size editor property hint for better usability.

See discussion in #25468.
2021-05-06 02:45:46 +02:00
..
area_3d.cpp Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
area_3d.h Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
audio_stream_player_3d.cpp Increase the default AudioStreamPlayer3D unit size to 10 2021-05-06 02:45:46 +02:00
audio_stream_player_3d.h Increase the default AudioStreamPlayer3D unit size to 10 2021-05-06 02:45:46 +02:00
baked_lightmap.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
baked_lightmap.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
bone_attachment_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
bone_attachment_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
camera_3d.h Refactor Process Mode 2021-02-18 20:39:55 -03:00
collision_object_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
collision_object_3d.h Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
collision_polygon_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
cpu_particles_3d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
cpu_particles_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
decal.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
decal.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
gi_probe.cpp Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
gi_probe.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
gpu_particles_3d.cpp Fix documentation following implementation of particle trails 2021-05-01 13:12:31 +01:00
gpu_particles_3d.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
gpu_particles_collision_3d.cpp Use multiple threads to import. 2021-04-19 14:12:22 -03:00
gpu_particles_collision_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
immediate_geometry_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
immediate_geometry_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
light_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
listener_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
listener_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
mesh_instance_3d.cpp Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
mesh_instance_3d.h Expose creating multiple-convex-collision static bodies to GDScript 2021-04-27 06:56:04 +03:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_agent_3d.h Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_obstacle_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_3d.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
node_3d.h Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
occluder_instance_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
occluder_instance_3d.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
path_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physics_body_3d.cpp Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
physics_body_3d.h Move collision layer and mask into CollisionObject. 2021-04-20 10:38:42 +01:00
physics_joint_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physics_joint_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
position_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_cast_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
ray_cast_3d.h Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
reflection_probe.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
reflection_probe.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
remote_transform_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp fix skeleton (ik) not resetting global_bone_overrides properly 2021-04-15 17:29:36 +02:00
skeleton_3d.h Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
skeleton_ik_3d.cpp Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-15 15:46:30 -04:00
skeleton_ik_3d.h Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. 2021-04-02 13:47:19 -04:00
soft_body_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
soft_body_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
spring_arm_3d.cpp Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
sprite_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
vehicle_body_3d.cpp Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
vehicle_body_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
velocity_tracker_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
velocity_tracker_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
visibility_notifier_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
visibility_notifier_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
visual_instance_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
visual_instance_3d.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
voxelizer.cpp Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
voxelizer.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
world_environment.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
world_environment.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
xr_nodes.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
xr_nodes.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00