virtualx-engine/editor/plugins
Hugo Locurcio 8844bb7855
Add the preview sun and sky to the beginning of the scene tree
This generally looks better when adding more nodes to the scene
in the future.
2021-07-12 12:08:58 +02:00
..
tiles Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
abstract_polygon_2d_editor.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Clean up Tree 2021-07-04 13:13:53 -03:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
asset_library_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp Improve the editor audio preview inspector appearance and functionality 2021-05-02 14:37:45 +02:00
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Merge pull request #50040 from reduz/fix-renderingserver-bindings 2021-07-01 15:17:33 +02:00
canvas_item_editor_plugin.h Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode 2021-06-15 15:34:28 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_polygon_3d_editor_plugin.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_preview_plugins.h
font_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
font_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
gpu_particles_2d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
material_editor_plugin.h
mesh_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_plugin.cpp Add the preview sun and sky to the beginning of the scene tree 2021-07-12 12:08:58 +02:00
node_3d_editor_plugin.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
occluder_instance_3d_editor_plugin.cpp Improve error message when there are no meshes to bake for 3D occlusion 2021-06-23 15:32:48 +02:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Clean up Tree 2021-07-04 13:13:53 -03:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Merge pull request #49650 from KoBeWi/FindReplaceCrash 2021-06-24 19:21:01 +02:00
script_editor_plugin.h Merge pull request #49650 from KoBeWi/FindReplaceCrash 2021-06-24 19:21:01 +02:00
script_text_editor.cpp Support single quote when dropping files to script 2021-07-03 13:03:20 +02:00
script_text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
sprite_frames_editor_plugin.h Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
text_editor.cpp Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
texture_3d_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
texture_3d_editor_plugin.h
texture_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Don't use the abbrevation "Sep." in UI text 2021-06-16 19:40:12 +08:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Clean up Tree 2021-07-04 13:13:53 -03:00
theme_editor_plugin.h Fix pinned StyleBox incorrectly reacting to several actions in the new Theme editor 2021-06-20 23:04:56 +03:00
theme_editor_preview.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
theme_editor_preview.h Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
version_control_editor_plugin.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Merge pull request #50149 from Chaosus/vs_curve3d 2021-07-11 12:36:56 +03:00
visual_shader_editor_plugin.h Added Curve3Texture to Visual Shaders 2021-07-04 12:21:19 +03:00
voxel_gi_editor_plugin.cpp Fix warning message spam when a VoxelGI node is selected in the editor 2021-07-06 23:02:59 +02:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00