virtualx-engine/scene
Rémi Verschelde 88a440826a
Merge pull request #60479 from nathanfranke/despawn-remove-child
multiplayer - remove child on despawn instead of just queue_delete
2022-05-05 17:03:40 +02:00
..
2d Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
3d Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
animation Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
gui Merge pull request #59185 from NeilKleistGao/master 2022-05-05 16:41:39 +02:00
main Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
multiplayer remove child on despawn instead of just queue_delete 2022-05-05 08:50:21 -05:00
resources Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00