f9a67ee9da
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
16 lines
732 B
XML
16 lines
732 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
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<TargetFramework>net5.0</TargetFramework>
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<LangVersion>7.2</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build" Version="15.1.548" ExcludeAssets="runtime" />
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<PackageReference Include="Microsoft.Build.Locator" Version="1.2.6" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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<ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" />
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</ItemGroup>
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</Project>
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