Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 8a211219c7
Merge pull request #52243 from Pineapple/fix-light-internal
Fix Light2D UBO initialization
2021-09-14 14:21:22 +02:00
.github Fix github actions cache server being down failing builds 2021-08-18 23:08:21 +02:00
core Compare connections by object id 2021-09-08 14:00:29 +02:00
doc Merge pull request #52477 from Lauson1ex/3.x 2021-09-13 17:37:22 +02:00
drivers Merge pull request #52243 from Pineapple/fix-light-internal 2021-09-14 14:21:22 +02:00
editor Fix #52195 VCS script attachment failing for GDScript instances 2021-08-29 18:27:17 +05:30
main Define a default minimum window size to workaround rendering issues 2021-08-23 04:10:24 +02:00
misc doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
modules Merge pull request #52219 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint-3x 2021-09-14 12:49:43 +02:00
platform [HTML5] Fix input not working when buffered. 2021-09-12 18:42:43 +02:00
scene Merge pull request #52338 from lawnjelly/portals_fix_portal_import 2021-09-14 10:21:44 +02:00
servers Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00
thirdparty Update bundled Mozilla X.509 CA root certificates 2021-08-12 16:42:17 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-08-13 11:45:47 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:47 +02:00
CHANGELOG.md Add OpenSimplexNoise output change to changelog 2021-04-26 20:26:58 +02:00
compat.py
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 2021-05-24 17:03:04 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:47 +02:00
gles_builders.py
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Fix potential error when pruning cache on CI 2021-08-18 23:05:58 +02:00
platform_methods.py
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct automatically detect BSDs as platform=linuxbsd 2021-08-12 16:42:16 +02:00
version.py Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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