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effects
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Avoid trying to free null RIDs in FSR2 teardown
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2023-09-27 16:07:41 +02:00 |
environment
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
forward_clustered
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
forward_mobile
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
shaders
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Fixes spotlight's cluster artifacts and negative light.
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2023-10-01 09:13:30 +02:00 |
spirv-reflect
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storage_rd
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
cluster_builder_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
renderer_canvas_render_rd.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
renderer_canvas_render_rd.h
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Fallback to linear color texture when using 2D HDR and MSDF font
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2023-08-15 11:08:29 +02:00 |
renderer_compositor_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
renderer_compositor_rd.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
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Use internal texture at internal resolution for calculating luminance.
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2023-09-29 13:41:40 -03:00 |
renderer_scene_render_rd.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
SCsub
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shader_rd.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
shader_rd.h
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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