virtualx-engine/platform
Andreas Haas 8c06da0d49
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00
..
android Android gravity vector Godot 2.1 2017-03-21 22:45:24 +11:00
bb10 Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
haiku Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
iphone Fixing magnetometer on iOS 2017-03-21 23:50:53 +11:00
javascript Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
osx Better handling of joypad device IDs. 2017-03-26 00:12:11 +01:00
server Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
windows Better handling of joypad device IDs. 2017-03-26 00:12:11 +01:00
winrt Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
x11 Better handling of joypad device IDs. 2017-03-26 00:12:11 +01:00