virtualx-engine/scene/gui/patch_9_frame.cpp
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00

195 lines
7 KiB
C++

/*************************************************************************/
/* patch_9_frame.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "patch_9_frame.h"
#include "servers/visual_server.h"
void Patch9Frame::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
if (texture.is_null())
return;
Size2 s=get_size();
RID ci = get_canvas_item();
VS::get_singleton()->canvas_item_add_nine_patch(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center,modulate);
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
/*
Vector<Point2> points;
points.resize(4);
points[0]=Point2(0,0);
points[1]=Point2(s.x,0);
points[2]=Point2(s.x,s.y);
points[3]=Point2(0,s.y);
Vector<Point2> uvs;
uvs.resize(4);
uvs[0]=Point2(0,0);
uvs[1]=Point2(1,0);
uvs[2]=Point2(1,1);
uvs[3]=Point2(0,1);
VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
*/
}
}
Size2 Patch9Frame::get_minimum_size() const {
return Size2(margin[MARGIN_LEFT]+margin[MARGIN_RIGHT],margin[MARGIN_TOP]+margin[MARGIN_BOTTOM]);
}
void Patch9Frame::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture","texture"), & Patch9Frame::set_texture );
ObjectTypeDB::bind_method(_MD("get_texture"), & Patch9Frame::get_texture );
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"), & Patch9Frame::set_modulate );
ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect);
ObjectTypeDB::bind_method(_MD("get_region_rect"),&Patch9Frame::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/bottom",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_BOTTOM );
}
void Patch9Frame::set_texture(const Ref<Texture>& p_tex) {
if (texture==p_tex)
return;
texture=p_tex;
update();
//if (texture.is_valid())
// texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
minimum_size_changed();
emit_signal("texture_changed");
}
Ref<Texture> Patch9Frame::get_texture() const {
return texture;
}
void Patch9Frame::set_modulate(const Color& p_tex) {
modulate=p_tex;
update();
}
Color Patch9Frame::get_modulate() const{
return modulate;
}
void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
ERR_FAIL_INDEX(p_margin,4);
margin[p_margin]=p_size;
update();
minimum_size_changed();
switch (p_margin) {
case MARGIN_LEFT:
_change_notify("patch_margin/left");
break;
case MARGIN_TOP:
_change_notify("patch_margin/top");
break;
case MARGIN_RIGHT:
_change_notify("patch_margin/right");
break;
case MARGIN_BOTTOM:
_change_notify("patch_margin/bottom");
break;
}
}
int Patch9Frame::get_patch_margin(Margin p_margin) const{
ERR_FAIL_INDEX_V(p_margin,4,0);
return margin[p_margin];
}
void Patch9Frame::set_region_rect(const Rect2& p_region_rect) {
if (region_rect==p_region_rect)
return;
region_rect=p_region_rect;
item_rect_changed();
_change_notify("region_rect");
}
Rect2 Patch9Frame::get_region_rect() const {
return region_rect;
}
void Patch9Frame::set_draw_center(bool p_draw) {
draw_center=p_draw;
update();
}
bool Patch9Frame::get_draw_center() const{
return draw_center;
}
Patch9Frame::Patch9Frame() {
margin[MARGIN_LEFT]=0;
margin[MARGIN_RIGHT]=0;
margin[MARGIN_BOTTOM]=0;
margin[MARGIN_TOP]=0;
modulate=Color(1,1,1,1);
set_ignore_mouse(true);
draw_center=true;
}
Patch9Frame::~Patch9Frame()
{
}