virtualx-engine/servers/rendering
2024-10-15 10:43:42 +02:00
..
dummy Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
environment
renderer_rd Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton 2024-10-10 18:13:19 -05:00
storage Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_canvas_cull.cpp Revert incorrect rounding when 2D transform snapping 2024-10-15 10:43:42 +02:00
renderer_canvas_cull.h Don't recalculate final render transforms for Y-sorted canvas items 2024-09-05 17:45:38 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_scene_cull.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
renderer_scene_render.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_viewport.cpp Apply snap 2D transforms to pixel to viewport 2024-09-23 20:34:11 +08:00
renderer_viewport.h Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device.compat.inc Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_binds.cpp Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00
rendering_device_binds.h
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_driver.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_driver.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_graph.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_light_culler.cpp
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_server_default.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Merge pull request #92441 from Chaosus/shader_custom_func_overloads 2024-10-14 14:09:59 -05:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_language.cpp Merge pull request #92441 from Chaosus/shader_custom_func_overloads 2024-10-14 14:09:59 -05:00
shader_language.h Implement custom function overloading in shading language 2024-10-08 15:54:00 +03:00
shader_preprocessor.cpp Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00
shader_preprocessor.h
shader_types.cpp Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h