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dummy
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
environment
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renderer_rd
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
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2024-10-10 18:13:19 -05:00 |
storage
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
renderer_canvas_cull.cpp
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Revert incorrect rounding when 2D transform snapping
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2024-10-15 10:43:42 +02:00 |
renderer_canvas_cull.h
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Don't recalculate final render transforms for Y-sorted canvas items
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2024-09-05 17:45:38 +02:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
renderer_compositor.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
renderer_compositor.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
renderer_scene_cull.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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Style: Apply new clang-format changes
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2024-09-20 08:09:48 -05:00 |
renderer_scene_render.cpp
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Jitter shadow map dithering pattern across frames when TAA is enabled
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2024-09-24 15:52:07 -07:00 |
renderer_scene_render.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
renderer_viewport.cpp
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Apply snap 2D transforms to pixel to viewport
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2024-09-23 20:34:11 +08:00 |
renderer_viewport.h
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Ensure MovieWriter output is in gamma space when using HDR 2D
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2024-05-28 15:30:13 -07:00 |
rendering_context_driver.cpp
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
rendering_device.compat.inc
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_device.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_device.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_device_binds.cpp
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Add String.is_valid_unicode_identifier()
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2024-08-27 11:34:08 +08:00 |
rendering_device_binds.h
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rendering_device_commons.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_device_commons.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_device_driver.cpp
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Add support for enhanced barriers in D3D12.
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2024-05-20 13:04:44 -03:00 |
rendering_device_driver.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_device_graph.cpp
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_device_graph.h
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_light_culler.cpp
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rendering_light_culler.h
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Tight shadow culling - increase epsilon to prevent flickering
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2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
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rendering_method.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_server_constants.h
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Fixed Timestep Interpolation (3D)
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2024-07-07 22:15:23 +02:00 |
rendering_server_default.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_server_default.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
shader_compiler.cpp
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Merge pull request #92441 from Chaosus/shader_custom_func_overloads
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2024-10-14 14:09:59 -05:00 |
shader_compiler.h
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Fix broken sky shader
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2024-09-13 08:53:26 +03:00 |
shader_language.cpp
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Merge pull request #92441 from Chaosus/shader_custom_func_overloads
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2024-10-14 14:09:59 -05:00 |
shader_language.h
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Implement custom function overloading in shading language
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2024-10-08 15:54:00 +03:00 |
shader_preprocessor.cpp
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Add String.is_valid_unicode_identifier()
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2024-08-27 11:34:08 +08:00 |
shader_preprocessor.h
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shader_types.cpp
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Add CLIP_SPACE_FAR built-in to spatial shader
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2024-08-27 08:48:46 +03:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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