..
dummy
Free dummy renderer objects
2024-01-29 19:28:29 +01:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
2024-01-25 16:27:14 +01:00
storage
Merge pull request #84894 from clayjohn/tangent-error-message
2024-01-24 14:07:47 +01:00
renderer_canvas_cull.cpp
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
2024-01-09 15:30:55 +01:00
renderer_canvas_cull.h
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
2024-01-09 15:30:55 +01:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
renderer_compositor.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_compositor.h
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 21:51:04 +11:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
renderer_scene_cull.h
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 21:51:04 +11:00
renderer_viewport.h
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
rendering_device.compat.inc
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
rendering_device.cpp
Null check improvements
2024-01-19 12:50:21 +01:00
rendering_device.h
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
rendering_device_binds.cpp
rendering_device_binds.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device_driver.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_driver.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device_graph.cpp
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
rendering_device_graph.h
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
rendering_light_culler.cpp
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
rendering_light_culler.h
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
rendering_server_default.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
rendering_server_default.h
Merge pull request #84894 from clayjohn/tangent-error-message
2024-01-24 14:07:47 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Add missing check when insert function normal_roughness_compatibility
2024-01-15 17:22:19 +08:00
shader_compiler.h
shader_language.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_language.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Make AMOUNT_RATIO constant in the shader language specification.
2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h