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animated_sprite.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
animated_sprite.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
area_2d.cpp
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-Properly lock and and warn about switching off contact monitoring, fixes #3041
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2016-01-12 06:14:15 -03:00 |
area_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
back_buffer_copy.cpp
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Tiny typo
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2015-06-24 23:24:44 +02:00 |
back_buffer_copy.h
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compile fix
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2015-06-24 18:34:31 -03:00 |
camera_2d.cpp
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Fix continious update with Camera2D
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2016-04-23 15:27:32 +03:00 |
camera_2d.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
canvas_item.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
canvas_item.h
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-Take in consideration canvas layers for GUI input
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2016-01-24 10:57:42 -03:00 |
canvas_modulate.cpp
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Make CanvasModulate deactivate when hidden, fixes #2437
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2016-01-01 10:33:02 -03:00 |
canvas_modulate.h
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
collision_object_2d.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
collision_object_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_polygon_2d.cpp
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It seems everyone misses the polygon decomposer output, fixes #3069
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2016-01-10 23:09:05 -03:00 |
collision_polygon_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_shape_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_shape_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
joints_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
joints_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
light_2d.cpp
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Make both lights and occluders stop working if hidden, fixes #2437
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2016-01-01 10:45:24 -03:00 |
light_2d.h
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Make both lights and occluders stop working if hidden, fixes #2437
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2016-01-01 10:45:24 -03:00 |
light_occluder_2d.cpp
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Make both lights and occluders stop working if hidden, fixes #2437
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2016-01-01 10:45:24 -03:00 |
light_occluder_2d.h
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support for 2D shadow casters
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2015-03-02 00:54:43 -03:00 |
navigation2d.cpp
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-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
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2016-01-22 19:49:05 -03:00 |
navigation2d.h
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-fixes to navigation, so edge-merging is more flexible on conflict
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2015-06-01 19:42:34 -03:00 |
navigation_polygon.cpp
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Fix NavigationPolygon references in _bind_method
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2016-02-17 18:46:31 +01:00 |
navigation_polygon.h
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New Navigation & Pathfinding support for 2D
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2015-02-14 12:10:15 -03:00 |
node_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
node_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
node_2d_singleton.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
node_2d_singleton.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
parallax_background.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
parallax_background.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
parallax_layer.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
parallax_layer.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
particles_2d.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
particles_2d.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
path_2d.cpp
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make path update when curve changes, fixes #3144
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2016-01-10 18:01:16 -03:00 |
path_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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RigidBody2D (add_force, set_inertia): new methods.
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2016-04-26 08:15:15 -04:00 |
physics_body_2d.h
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RigidBody2D (add_force, set_inertia): new methods.
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2016-04-26 08:15:15 -04:00 |
polygon_2d.cpp
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
polygon_2d.h
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
position_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
position_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
ray_cast_2d.cpp
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Fix RayCast not updating when debugging collissions
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2016-04-07 13:30:40 +02:00 |
ray_cast_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
remote_transform_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
remote_transform_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
sample_player_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
sample_player_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
screen_button.cpp
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fix: TouchScreenButton should stop propagating action when button is removed from scene
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2016-01-10 10:36:43 -03:00 |
screen_button.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
sound_player_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
sound_player_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
sprite.cpp
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Fix Sprite doesn't updating region_rect value in certain conditions
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2016-03-05 12:30:09 -03:00 |
sprite.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
tile_map.cpp
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Fix issues with tilemap covering child nodes and old quadrants
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2016-03-18 18:57:26 +02:00 |
tile_map.h
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Added get_cellv() method to TileMap
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2016-02-06 13:48:41 +01:00 |
visibility_notifier_2d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visibility_notifier_2d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
y_sort.cpp
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
y_sort.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |