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shaders
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reformatted and restructured tonemap.glsl
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2018-07-12 17:10:00 +02:00 |
rasterizer_canvas_gles3.cpp
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Finally figured out how to implement AnimatedTexture properly.
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2018-07-16 11:43:49 -03:00 |
rasterizer_canvas_gles3.h
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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2018-05-15 14:35:46 +03:00 |
rasterizer_gles3.cpp
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Fix UWP build after #14622.
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2018-05-18 19:29:24 +03:00 |
rasterizer_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
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Revert "Fix #19507 Not emitted particles affects performance"
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2018-07-17 16:52:13 +02:00 |
rasterizer_scene_gles3.h
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |
rasterizer_storage_gles3.cpp
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Revert "Fix #19507 Not emitted particles affects performance"
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2018-07-17 16:52:13 +02:00 |
rasterizer_storage_gles3.h
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Revert "Fix #19507 Not emitted particles affects performance"
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2018-07-17 16:52:13 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Add render mode to ensure correct normals when using non-uniform scaling
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2018-06-21 00:12:12 +02:00 |
shader_compiler_gles3.h
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using TIME in light shader enables uses_fragment_time
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2018-02-07 11:56:52 +01:00 |
shader_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |