.. |
fsr2
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
blur_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
blur_raster_inc.glsl
|
|
|
bokeh_dof.glsl
|
Use Reverse Z for the depth buffer
|
2024-04-04 13:54:15 +02:00 |
bokeh_dof_inc.glsl
|
|
|
bokeh_dof_raster.glsl
|
Use Reverse Z for the depth buffer
|
2024-04-04 13:54:15 +02:00 |
copy.glsl
|
Optimizing glow behaviour
|
2023-09-26 11:56:28 +02:00 |
copy_to_fb.glsl
|
Fix issue with copy shader not working in multiview
|
2024-04-23 21:46:39 +10:00 |
cube_to_dp.glsl
|
Use Reverse Z for the depth buffer
|
2024-04-04 13:54:15 +02:00 |
cubemap_downsampler.glsl
|
|
|
cubemap_downsampler_inc.glsl
|
|
|
cubemap_downsampler_raster.glsl
|
Fix cubemap downsampler logic
|
2023-10-31 10:36:42 +11:00 |
cubemap_filter.glsl
|
|
|
cubemap_filter_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
cubemap_roughness.glsl
|
|
|
cubemap_roughness_inc.glsl
|
|
|
cubemap_roughness_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
fsr_upscale.glsl
|
|
|
luminance_reduce.glsl
|
|
|
luminance_reduce_raster.glsl
|
Use fullscreen tri instead of quad
|
2023-08-05 17:09:06 -03:00 |
luminance_reduce_raster_inc.glsl
|
|
|
motion_vector_inc.glsl
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
motion_vectors.glsl
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
resolve.glsl
|
|
|
roughness_limiter.glsl
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
screen_space_reflection.glsl
|
Use best fit normals for storing screen space normals
|
2023-12-21 14:41:29 -07:00 |
screen_space_reflection_filter.glsl
|
|
|
screen_space_reflection_inc.glsl
|
|
|
screen_space_reflection_scale.glsl
|
Use Reverse Z for the depth buffer
|
2024-04-04 13:54:15 +02:00 |
SCsub
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
shadow_frustum.glsl
|
Draw frustum splices ontop of direction shadow atlas for debug purposes
|
2023-06-11 11:48:11 +10:00 |
sort.glsl
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
specular_merge.glsl
|
Fix SSR not working properly in stereo
|
2024-01-09 23:19:57 +11:00 |
ss_effects_downsample.glsl
|
|
|
ssao.glsl
|
Use best fit normals for storing screen space normals
|
2023-12-21 14:41:29 -07:00 |
ssao_blur.glsl
|
|
|
ssao_importance_map.glsl
|
|
|
ssao_interleave.glsl
|
|
|
ssil.glsl
|
Use best fit normals for storing screen space normals
|
2023-12-21 14:41:29 -07:00 |
ssil_blur.glsl
|
|
|
ssil_importance_map.glsl
|
|
|
ssil_interleave.glsl
|
|
|
subsurface_scattering.glsl
|
|
|
taa_resolve.glsl
|
Flip convention of motion vector to point from current pixel to the previous pixel.
|
2023-08-28 09:30:20 -03:00 |
tonemap.glsl
|
Consistantly use USE_MULTIVIEW as the define in shaders
|
2024-03-11 14:40:00 +11:00 |
vrs.glsl
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |