.. |
shaders
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Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')
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2018-12-21 20:31:10 +01:00 |
rasterizer_canvas_gles3.cpp
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-Implented 2D Mesh support for GLES2
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2018-12-27 20:41:04 -03:00 |
rasterizer_canvas_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_gles3.cpp
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Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
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2018-11-23 21:19:59 +01:00 |
rasterizer_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles3.cpp
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Adding option to re-orient our sky
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2018-12-15 19:41:34 +11:00 |
rasterizer_scene_gles3.h
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Adding option to re-orient our sky
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2018-12-15 19:41:34 +11:00 |
rasterizer_storage_gles3.cpp
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Fix texture type not being initialised
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2018-12-29 23:44:28 +11:00 |
rasterizer_storage_gles3.h
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Fix texture type not being initialised
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2018-12-29 23:44:28 +11:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Merge pull request #23126 from QbieShay/nine_uv
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2018-12-11 16:05:20 +01:00 |
shader_compiler_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles3.cpp
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Removed unnecessary assignments
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2018-11-17 20:40:55 -05:00 |
shader_gles3.h
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Fix more "may be used initialized" warnings from GCC 7
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2018-10-04 18:54:20 +02:00 |