32ddd4f4e0
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
(cherry picked from commit 81064cc239
)
47 lines
2.9 KiB
XML
47 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFCamera" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Represents a GLTF camera.
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</brief_description>
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<description>
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Represents a camera as defined by the base GLTF spec.
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFCamera] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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<link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
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<link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
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</tutorials>
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<methods>
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<method name="to_dictionary" qualifiers="const">
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<return type="Dictionary" />
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<description>
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Serializes this GLTFCamera instance into a [Dictionary].
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</description>
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</method>
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<method name="to_node" qualifiers="const">
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<return type="Camera" />
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<description>
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Converts this GLTFCamera instance into a Godot [Camera] node.
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</description>
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</method>
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</methods>
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<members>
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<member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="1.309">
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The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true.
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</member>
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<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
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Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera [code]type[/code] property. See [member Camera.projection] and the GLTF spec for more information.
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</member>
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<member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5">
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The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false.
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</member>
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<member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
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The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property.
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</member>
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<member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
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The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]znear[/code] property.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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