virtualx-engine/modules/mono/editor/GodotTools
Raul Santos 02bd0724f5
Fix NuGet fallback folder packages
- Creates a `Godot.Offline.Config` file to configurate NuGet with
Godot's fallback folder. This is easier because now we can assume we can
override the entire file since user config will likely be in the default
`NuGet.Config` file or an additional `*.config` file.
- Ensure the NuGet fallback folder is created at the same time it is
added to the NuGet configuration so future builds don't fail.
- Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder.
- Add `.nupkg.metadata` file to packages in fallback folder.
- Refer to `Godot.SourceGenerators` using the specific non-floating version
since floating versions don't seem to work with fallbackPackageFolders.
2022-09-15 09:28:59 +02:00
..
GodotTools Fix NuGet fallback folder packages 2022-09-15 09:28:59 +02:00
GodotTools.BuildLogger C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.Core Fix C# style with dotnet format 2022-08-27 03:22:31 +02:00
GodotTools.IdeMessaging Merge pull request #64956 from raulsntos/dotnet/format-ci 2022-08-29 07:03:20 +02:00
GodotTools.IdeMessaging.CLI C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.OpenVisualStudio Fix C# style with dotnet format 2022-08-27 03:22:31 +02:00
GodotTools.ProjectEditor Fix various C# exceptions 2022-08-26 16:56:00 +02:00
GodotTools.Shared Fix NuGet fallback folder packages 2022-09-15 09:28:59 +02:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00