virtualx-engine/thirdparty/bullet/BulletCollision/Gimpact
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
..
btBoxCollision.h
btClipPolygon.h
btCompoundFromGimpact.h
btContactProcessing.cpp
btContactProcessing.h
btContactProcessingStructs.h
btGenericPoolAllocator.cpp
btGenericPoolAllocator.h
btGeometryOperations.h
btGImpactBvh.cpp
btGImpactBvh.h
btGImpactBvhStructs.h
btGImpactCollisionAlgorithm.cpp
btGImpactCollisionAlgorithm.h
btGImpactMassUtil.h
btGImpactQuantizedBvh.cpp
btGImpactQuantizedBvh.h
btGImpactQuantizedBvhStructs.h
btGImpactShape.cpp
btGImpactShape.h
btQuantization.h
btTriangleShapeEx.cpp
btTriangleShapeEx.h
gim_array.h
gim_basic_geometry_operations.h
gim_bitset.h
gim_box_collision.h
gim_box_set.cpp
gim_box_set.h
gim_clip_polygon.h
gim_contact.cpp
gim_contact.h
gim_geom_types.h
gim_geometry.h
gim_hash_table.h
gim_linear_math.h
gim_math.h
gim_memory.cpp
gim_memory.h
gim_radixsort.h
gim_tri_collision.cpp
gim_tri_collision.h