e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
932 lines
24 KiB
C++
932 lines
24 KiB
C++
/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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Author: Francisco Len Nßjera
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Concave-Concave Collision
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*/
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#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "btGImpactCollisionAlgorithm.h"
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#include "btContactProcessing.h"
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#include "LinearMath/btQuickprof.h"
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//! Class for accessing the plane equation
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class btPlaneShape : public btStaticPlaneShape
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{
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public:
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btPlaneShape(const btVector3& v, float f)
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:btStaticPlaneShape(v,f)
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{
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}
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void get_plane_equation(btVector4 &equation)
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{
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equation[0] = m_planeNormal[0];
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equation[1] = m_planeNormal[1];
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equation[2] = m_planeNormal[2];
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equation[3] = m_planeConstant;
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}
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void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const
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{
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equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal);
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equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal);
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equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal);
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equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant;
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}
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};
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//////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef TRI_COLLISION_PROFILING
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btClock g_triangle_clock;
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float g_accum_triangle_collision_time = 0;
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int g_count_triangle_collision = 0;
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void bt_begin_gim02_tri_time()
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{
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g_triangle_clock.reset();
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}
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void bt_end_gim02_tri_time()
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{
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g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds();
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g_count_triangle_collision++;
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}
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#endif //TRI_COLLISION_PROFILING
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//! Retrieving shapes shapes
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/*!
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Declared here due of insuficent space on Pool allocators
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*/
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//!@{
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class GIM_ShapeRetriever
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{
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public:
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const btGImpactShapeInterface * m_gim_shape;
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btTriangleShapeEx m_trishape;
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btTetrahedronShapeEx m_tetrashape;
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public:
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class ChildShapeRetriever
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{
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public:
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GIM_ShapeRetriever * m_parent;
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virtual const btCollisionShape * getChildShape(int index)
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{
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return m_parent->m_gim_shape->getChildShape(index);
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}
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virtual ~ChildShapeRetriever() {}
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};
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class TriangleShapeRetriever:public ChildShapeRetriever
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{
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public:
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virtual btCollisionShape * getChildShape(int index)
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{
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m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape);
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return &m_parent->m_trishape;
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}
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virtual ~TriangleShapeRetriever() {}
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};
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class TetraShapeRetriever:public ChildShapeRetriever
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{
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public:
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virtual btCollisionShape * getChildShape(int index)
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{
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m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape);
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return &m_parent->m_tetrashape;
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}
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};
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public:
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ChildShapeRetriever m_child_retriever;
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TriangleShapeRetriever m_tri_retriever;
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TetraShapeRetriever m_tetra_retriever;
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ChildShapeRetriever * m_current_retriever;
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GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape)
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{
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m_gim_shape = gim_shape;
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//select retriever
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if(m_gim_shape->needsRetrieveTriangles())
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{
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m_current_retriever = &m_tri_retriever;
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}
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else if(m_gim_shape->needsRetrieveTetrahedrons())
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{
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m_current_retriever = &m_tetra_retriever;
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}
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else
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{
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m_current_retriever = &m_child_retriever;
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}
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m_current_retriever->m_parent = this;
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}
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const btCollisionShape * getChildShape(int index)
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{
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return m_current_retriever->getChildShape(index);
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}
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};
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//!@}
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#ifdef TRI_COLLISION_PROFILING
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//! Gets the average time in miliseconds of tree collisions
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float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime()
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{
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return btGImpactBoxSet::getAverageTreeCollisionTime();
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}
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//! Gets the average time in miliseconds of triangle collisions
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float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
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{
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if(g_count_triangle_collision == 0) return 0;
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float avgtime = g_accum_triangle_collision_time;
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avgtime /= (float)g_count_triangle_collision;
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g_accum_triangle_collision_time = 0;
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g_count_triangle_collision = 0;
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return avgtime;
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}
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#endif //TRI_COLLISION_PROFILING
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btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap)
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{
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m_manifoldPtr = NULL;
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m_convex_algorithm = NULL;
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}
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btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm()
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{
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clearCache();
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}
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void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap,
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const btCollisionObjectWrapper * body1Wrap,
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const btVector3 & point,
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const btVector3 & normal,
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btScalar distance)
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{
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m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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checkManifold(body0Wrap,body1Wrap);
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m_resultOut->addContactPoint(normal,point,distance);
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}
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void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
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const btCollisionObjectWrapper * body0Wrap,
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const btCollisionObjectWrapper* body1Wrap,
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const btCollisionShape * shape0,
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const btCollisionShape * shape1)
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{
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{
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btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
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// post : checkManifold is called
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m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
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algor->~btCollisionAlgorithm();
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m_dispatcher->freeCollisionAlgorithm(algor);
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}
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}
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void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
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const btCollisionObjectWrapper* body0Wrap,
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const btCollisionObjectWrapper* body1Wrap,
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const btCollisionShape* shape0,
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const btCollisionShape* shape1)
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{
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m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
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btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
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checkConvexAlgorithm(&ob0,&ob1);
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m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
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}
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void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs(
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const btTransform & trans0,
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const btTransform & trans1,
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const btGImpactShapeInterface * shape0,
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const btGImpactShapeInterface * shape1,btPairSet & pairset)
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{
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if(shape0->hasBoxSet() && shape1->hasBoxSet())
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{
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btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset);
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}
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else
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{
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btAABB boxshape0;
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btAABB boxshape1;
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int i = shape0->getNumChildShapes();
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while(i--)
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{
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shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
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int j = shape1->getNumChildShapes();
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while(j--)
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{
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shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max);
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if(boxshape1.has_collision(boxshape0))
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{
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pairset.push_pair(i,j);
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}
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}
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}
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}
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}
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void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs(
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const btTransform & trans0,
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const btTransform & trans1,
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const btGImpactShapeInterface * shape0,
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const btCollisionShape * shape1,
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btAlignedObjectArray<int> & collided_primitives)
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{
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btAABB boxshape;
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if(shape0->hasBoxSet())
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{
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btTransform trans1to0 = trans0.inverse();
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trans1to0 *= trans1;
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shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max);
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shape0->getBoxSet()->boxQuery(boxshape, collided_primitives);
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}
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else
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{
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shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max);
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btAABB boxshape0;
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int i = shape0->getNumChildShapes();
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while(i--)
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{
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shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
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if(boxshape.has_collision(boxshape0))
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{
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collided_primitives.push_back(i);
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}
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}
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}
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}
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void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap,
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const btCollisionObjectWrapper * body1Wrap,
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const btGImpactMeshShapePart * shape0,
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const btGImpactMeshShapePart * shape1,
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const int * pairs, int pair_count)
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{
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btTriangleShapeEx tri0;
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btTriangleShapeEx tri1;
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shape0->lockChildShapes();
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shape1->lockChildShapes();
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const int * pair_pointer = pairs;
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while(pair_count--)
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{
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m_triface0 = *(pair_pointer);
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m_triface1 = *(pair_pointer+1);
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pair_pointer+=2;
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shape0->getBulletTriangle(m_triface0,tri0);
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shape1->getBulletTriangle(m_triface1,tri1);
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//collide two convex shapes
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if(tri0.overlap_test_conservative(tri1))
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{
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convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1);
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}
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}
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shape0->unlockChildShapes();
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shape1->unlockChildShapes();
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}
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void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
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const btCollisionObjectWrapper* body1Wrap,
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const btGImpactMeshShapePart * shape0,
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const btGImpactMeshShapePart * shape1,
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const int * pairs, int pair_count)
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{
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btTransform orgtrans0 = body0Wrap->getWorldTransform();
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btTransform orgtrans1 = body1Wrap->getWorldTransform();
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btPrimitiveTriangle ptri0;
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btPrimitiveTriangle ptri1;
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GIM_TRIANGLE_CONTACT contact_data;
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shape0->lockChildShapes();
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shape1->lockChildShapes();
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const int * pair_pointer = pairs;
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while(pair_count--)
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{
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m_triface0 = *(pair_pointer);
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m_triface1 = *(pair_pointer+1);
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pair_pointer+=2;
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shape0->getPrimitiveTriangle(m_triface0,ptri0);
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shape1->getPrimitiveTriangle(m_triface1,ptri1);
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#ifdef TRI_COLLISION_PROFILING
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bt_begin_gim02_tri_time();
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#endif
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ptri0.applyTransform(orgtrans0);
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ptri1.applyTransform(orgtrans1);
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//build planes
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ptri0.buildTriPlane();
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ptri1.buildTriPlane();
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// test conservative
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if(ptri0.overlap_test_conservative(ptri1))
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{
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if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data))
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{
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int j = contact_data.m_point_count;
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while(j--)
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{
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addContactPoint(body0Wrap, body1Wrap,
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contact_data.m_points[j],
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contact_data.m_separating_normal,
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-contact_data.m_penetration_depth);
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}
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}
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}
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#ifdef TRI_COLLISION_PROFILING
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bt_end_gim02_tri_time();
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#endif
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}
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shape0->unlockChildShapes();
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shape1->unlockChildShapes();
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}
|
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|
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void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
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const btCollisionObjectWrapper* body0Wrap,
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const btCollisionObjectWrapper * body1Wrap,
|
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const btGImpactShapeInterface * shape0,
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const btGImpactShapeInterface * shape1)
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{
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|
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if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
|
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{
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const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
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m_part0 = meshshape0->getMeshPartCount();
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while(m_part0--)
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{
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gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1);
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}
|
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|
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return;
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}
|
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|
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if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
|
||
{
|
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const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1);
|
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m_part1 = meshshape1->getMeshPartCount();
|
||
|
||
while(m_part1--)
|
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{
|
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|
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gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1));
|
||
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
|
||
btTransform orgtrans0 = body0Wrap->getWorldTransform();
|
||
btTransform orgtrans1 = body1Wrap->getWorldTransform();
|
||
|
||
btPairSet pairset;
|
||
|
||
gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset);
|
||
|
||
if(pairset.size()== 0) return;
|
||
|
||
if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
|
||
shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART)
|
||
{
|
||
const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0);
|
||
const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1);
|
||
//specialized function
|
||
#ifdef BULLET_TRIANGLE_COLLISION
|
||
collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
|
||
#else
|
||
collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
|
||
#endif
|
||
|
||
return;
|
||
}
|
||
|
||
//general function
|
||
|
||
shape0->lockChildShapes();
|
||
shape1->lockChildShapes();
|
||
|
||
GIM_ShapeRetriever retriever0(shape0);
|
||
GIM_ShapeRetriever retriever1(shape1);
|
||
|
||
bool child_has_transform0 = shape0->childrenHasTransform();
|
||
bool child_has_transform1 = shape1->childrenHasTransform();
|
||
|
||
int i = pairset.size();
|
||
while(i--)
|
||
{
|
||
GIM_PAIR * pair = &pairset[i];
|
||
m_triface0 = pair->m_index1;
|
||
m_triface1 = pair->m_index2;
|
||
const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0);
|
||
const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1);
|
||
|
||
btTransform tr0 = body0Wrap->getWorldTransform();
|
||
btTransform tr1 = body1Wrap->getWorldTransform();
|
||
|
||
if(child_has_transform0)
|
||
{
|
||
tr0 = orgtrans0*shape0->getChildTransform(m_triface0);
|
||
}
|
||
|
||
if(child_has_transform1)
|
||
{
|
||
tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
|
||
}
|
||
|
||
btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
|
||
btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
|
||
|
||
//collide two convex shapes
|
||
convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
|
||
}
|
||
|
||
shape0->unlockChildShapes();
|
||
shape1->unlockChildShapes();
|
||
}
|
||
|
||
void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
|
||
const btCollisionObjectWrapper * body1Wrap,
|
||
const btGImpactShapeInterface * shape0,
|
||
const btCollisionShape * shape1,bool swapped)
|
||
{
|
||
if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
|
||
{
|
||
const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
|
||
int& part = swapped ? m_part1 : m_part0;
|
||
part = meshshape0->getMeshPartCount();
|
||
|
||
while(part--)
|
||
{
|
||
|
||
gimpact_vs_shape(body0Wrap,
|
||
body1Wrap,
|
||
meshshape0->getMeshPart(part),
|
||
shape1,swapped);
|
||
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
#ifdef GIMPACT_VS_PLANE_COLLISION
|
||
if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
|
||
shape1->getShapeType() == STATIC_PLANE_PROXYTYPE)
|
||
{
|
||
const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0);
|
||
const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1);
|
||
gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped);
|
||
return;
|
||
}
|
||
|
||
#endif
|
||
|
||
|
||
|
||
if(shape1->isCompound())
|
||
{
|
||
const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1);
|
||
gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped);
|
||
return;
|
||
}
|
||
else if(shape1->isConcave())
|
||
{
|
||
const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1);
|
||
gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped);
|
||
return;
|
||
}
|
||
|
||
|
||
btTransform orgtrans0 = body0Wrap->getWorldTransform();
|
||
|
||
btTransform orgtrans1 = body1Wrap->getWorldTransform();
|
||
|
||
btAlignedObjectArray<int> collided_results;
|
||
|
||
gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results);
|
||
|
||
if(collided_results.size() == 0) return;
|
||
|
||
|
||
shape0->lockChildShapes();
|
||
|
||
GIM_ShapeRetriever retriever0(shape0);
|
||
|
||
|
||
bool child_has_transform0 = shape0->childrenHasTransform();
|
||
|
||
|
||
int i = collided_results.size();
|
||
|
||
while(i--)
|
||
{
|
||
int child_index = collided_results[i];
|
||
if(swapped)
|
||
m_triface1 = child_index;
|
||
else
|
||
m_triface0 = child_index;
|
||
|
||
const btCollisionShape * colshape0 = retriever0.getChildShape(child_index);
|
||
|
||
btTransform tr0 = body0Wrap->getWorldTransform();
|
||
|
||
if(child_has_transform0)
|
||
{
|
||
tr0 = orgtrans0*shape0->getChildTransform(child_index);
|
||
}
|
||
|
||
btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
|
||
const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
|
||
|
||
if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
|
||
{
|
||
m_resultOut->setBody0Wrap(&ob0);
|
||
} else
|
||
{
|
||
m_resultOut->setBody1Wrap(&ob0);
|
||
}
|
||
|
||
//collide two shapes
|
||
if(swapped)
|
||
{
|
||
|
||
shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
|
||
}
|
||
else
|
||
{
|
||
|
||
shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
|
||
}
|
||
m_resultOut->setBody0Wrap(prevObj0);
|
||
|
||
}
|
||
|
||
shape0->unlockChildShapes();
|
||
|
||
}
|
||
|
||
void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap,
|
||
const btCollisionObjectWrapper* body1Wrap,
|
||
const btGImpactShapeInterface * shape0,
|
||
const btCompoundShape * shape1,bool swapped)
|
||
{
|
||
btTransform orgtrans1 = body1Wrap->getWorldTransform();
|
||
|
||
int i = shape1->getNumChildShapes();
|
||
while(i--)
|
||
{
|
||
|
||
const btCollisionShape * colshape1 = shape1->getChildShape(i);
|
||
btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
|
||
|
||
btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
|
||
|
||
const btCollisionObjectWrapper* tmp = 0;
|
||
if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
|
||
{
|
||
tmp = m_resultOut->getBody0Wrap();
|
||
m_resultOut->setBody0Wrap(&ob1);
|
||
} else
|
||
{
|
||
tmp = m_resultOut->getBody1Wrap();
|
||
m_resultOut->setBody1Wrap(&ob1);
|
||
}
|
||
//collide child shape
|
||
gimpact_vs_shape(body0Wrap, &ob1,
|
||
shape0,colshape1,swapped);
|
||
|
||
if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
|
||
{
|
||
m_resultOut->setBody0Wrap(tmp);
|
||
} else
|
||
{
|
||
m_resultOut->setBody1Wrap(tmp);
|
||
}
|
||
}
|
||
}
|
||
|
||
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
|
||
const btCollisionObjectWrapper * body0Wrap,
|
||
const btCollisionObjectWrapper * body1Wrap,
|
||
const btGImpactMeshShapePart * shape0,
|
||
const btStaticPlaneShape * shape1,bool swapped)
|
||
{
|
||
|
||
|
||
btTransform orgtrans0 = body0Wrap->getWorldTransform();
|
||
btTransform orgtrans1 = body1Wrap->getWorldTransform();
|
||
|
||
const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1);
|
||
btVector4 plane;
|
||
planeshape->get_plane_equation_transformed(orgtrans1,plane);
|
||
|
||
//test box against plane
|
||
|
||
btAABB tribox;
|
||
shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max);
|
||
tribox.increment_margin(planeshape->getMargin());
|
||
|
||
if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return;
|
||
|
||
shape0->lockChildShapes();
|
||
|
||
btScalar margin = shape0->getMargin() + planeshape->getMargin();
|
||
|
||
btVector3 vertex;
|
||
int vi = shape0->getVertexCount();
|
||
while(vi--)
|
||
{
|
||
shape0->getVertex(vi,vertex);
|
||
vertex = orgtrans0(vertex);
|
||
|
||
btScalar distance = vertex.dot(plane) - plane[3] - margin;
|
||
|
||
if(distance<0.0)//add contact
|
||
{
|
||
if(swapped)
|
||
{
|
||
addContactPoint(body1Wrap, body0Wrap,
|
||
vertex,
|
||
-plane,
|
||
distance);
|
||
}
|
||
else
|
||
{
|
||
addContactPoint(body0Wrap, body1Wrap,
|
||
vertex,
|
||
plane,
|
||
distance);
|
||
}
|
||
}
|
||
}
|
||
|
||
shape0->unlockChildShapes();
|
||
}
|
||
|
||
|
||
|
||
|
||
class btGImpactTriangleCallback: public btTriangleCallback
|
||
{
|
||
public:
|
||
btGImpactCollisionAlgorithm * algorithm;
|
||
const btCollisionObjectWrapper * body0Wrap;
|
||
const btCollisionObjectWrapper * body1Wrap;
|
||
const btGImpactShapeInterface * gimpactshape0;
|
||
bool swapped;
|
||
btScalar margin;
|
||
|
||
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
|
||
{
|
||
btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]);
|
||
tri1.setMargin(margin);
|
||
if(swapped)
|
||
{
|
||
algorithm->setPart0(partId);
|
||
algorithm->setFace0(triangleIndex);
|
||
}
|
||
else
|
||
{
|
||
algorithm->setPart1(partId);
|
||
algorithm->setFace1(triangleIndex);
|
||
}
|
||
|
||
btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
|
||
const btCollisionObjectWrapper * tmp = 0;
|
||
|
||
if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
|
||
{
|
||
tmp = algorithm->internalGetResultOut()->getBody0Wrap();
|
||
algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
|
||
} else
|
||
{
|
||
tmp = algorithm->internalGetResultOut()->getBody1Wrap();
|
||
algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
|
||
}
|
||
|
||
algorithm->gimpact_vs_shape(
|
||
body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
|
||
|
||
if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
|
||
{
|
||
algorithm->internalGetResultOut()->setBody0Wrap(tmp);
|
||
} else
|
||
{
|
||
algorithm->internalGetResultOut()->setBody1Wrap(tmp);
|
||
}
|
||
|
||
}
|
||
};
|
||
|
||
|
||
|
||
|
||
void btGImpactCollisionAlgorithm::gimpact_vs_concave(
|
||
const btCollisionObjectWrapper* body0Wrap,
|
||
const btCollisionObjectWrapper * body1Wrap,
|
||
const btGImpactShapeInterface * shape0,
|
||
const btConcaveShape * shape1,bool swapped)
|
||
{
|
||
//create the callback
|
||
btGImpactTriangleCallback tricallback;
|
||
tricallback.algorithm = this;
|
||
tricallback.body0Wrap = body0Wrap;
|
||
tricallback.body1Wrap = body1Wrap;
|
||
tricallback.gimpactshape0 = shape0;
|
||
tricallback.swapped = swapped;
|
||
tricallback.margin = shape1->getMargin();
|
||
|
||
//getting the trimesh AABB
|
||
btTransform gimpactInConcaveSpace;
|
||
|
||
gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform();
|
||
|
||
btVector3 minAABB,maxAABB;
|
||
shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB);
|
||
|
||
shape1->processAllTriangles(&tricallback,minAABB,maxAABB);
|
||
|
||
}
|
||
|
||
|
||
|
||
void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||
{
|
||
clearCache();
|
||
|
||
m_resultOut = resultOut;
|
||
m_dispatchInfo = &dispatchInfo;
|
||
const btGImpactShapeInterface * gimpactshape0;
|
||
const btGImpactShapeInterface * gimpactshape1;
|
||
|
||
if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
|
||
{
|
||
gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape());
|
||
|
||
if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
|
||
{
|
||
gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
|
||
|
||
gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1);
|
||
}
|
||
else
|
||
{
|
||
gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false);
|
||
}
|
||
|
||
}
|
||
else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
|
||
{
|
||
gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
|
||
|
||
gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true);
|
||
}
|
||
}
|
||
|
||
|
||
btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||
{
|
||
return 1.f;
|
||
|
||
}
|
||
|
||
///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
|
||
|
||
|
||
|
||
//! Use this function for register the algorithm externally
|
||
void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
|
||
{
|
||
|
||
static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf;
|
||
|
||
int i;
|
||
|
||
for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
|
||
{
|
||
dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf);
|
||
}
|
||
|
||
for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
|
||
{
|
||
dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf);
|
||
}
|
||
|
||
}
|