virtualx-engine/scene
2015-02-11 21:11:14 +10:00
..
2d Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. 2015-02-11 21:11:14 +10:00
3d -begin work on unidirectional collision detection 2015-01-13 10:49:26 -03:00
animation Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui begin work on lighting system for 2D 2015-01-22 11:07:16 -03:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
resources Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-02 21:34:47 +10:00
register_scene_types.cpp Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
scene_string_names.h Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00