virtualx-engine/scene
Juan Linietsky 6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
..
2d -draw_primitive binding fix 2014-05-25 14:25:05 -03:00
3d More 3D Improvements 2014-05-29 10:56:39 -03:00
animation A bit of everything: 2014-05-14 01:22:15 -03:00
audio Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
gui Fix script editor scrollbar disappear issue 2014-05-21 01:07:47 +08:00
io -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main A bit of everything: 2014-05-14 01:22:15 -03:00
resources More 3D Improvements 2014-05-29 10:56:39 -03:00
register_scene_types.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
scene_string_names.h More 3D Improvements 2014-05-29 10:56:39 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00