Virtualx Game Engine. Forked from Godot 3.6
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jbcolli2 92a466c162 Unit tests for Path2D module.
Co-authored-by: Matthew-Tave <tavematthew@gmail.com>
2022-10-12 22:00:34 -04:00
.github Fix CODEOWNERS and fix missing quote in "Building for platform" message 2022-10-01 01:57:50 -05:00
core Merge pull request #66803 from akien-mga/core-remove-NO_THREADS 2022-10-03 14:51:02 +02:00
doc Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update 2022-10-03 14:52:01 +02:00
drivers Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
editor Merge pull request #66713 from KoBeWi/remembuh_me 2022-10-03 14:52:56 +02:00
main Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
misc Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy 2022-09-30 17:44:39 +02:00
modules Merge pull request #66759 from Chaosus/gds_fix_param_completion 2022-10-03 17:44:20 +03:00
platform Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
scene Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements 2022-10-03 14:51:45 +02:00
servers Merge pull request #66813 from Chaosus/fix_uniform_crash 2022-10-03 14:52:51 +02:00
tests Unit tests for Path2D module. 2022-10-12 22:00:34 -04:00
thirdparty Fix MSVC warnings C4324, C4389, C4456, and C4459 2022-09-28 16:43:09 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
COPYRIGHT.txt etcpak: Update to upstream release 1.0 (June 4, 2022) 2022-06-10 12:36:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
gles3_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py fix methods.py ->NameError: name 'sys' is not defined 2022-10-02 09:15:46 +08:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Remove LGTM badge 2022-10-01 18:31:18 +02:00
SConstruct Fix CODEOWNERS and fix missing quote in "Building for platform" message 2022-10-01 01:57:50 -05:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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