.. |
2d
|
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
|
2024-05-31 09:55:02 +02:00 |
3d
|
Use Core/Scene stringnames consistently
|
2024-05-13 23:41:07 +02:00 |
animated_texture.cpp
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
animated_texture.h
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
animation.compat.inc
|
Make consistent the retrieval of audio tracks
|
2024-02-18 00:15:33 +09:00 |
animation.cpp
|
Use Core/Scene stringnames consistently
|
2024-05-13 23:41:07 +02:00 |
animation.h
|
Fix wrong usage of parameters_base_path StringName
|
2024-05-30 12:03:43 +02:00 |
animation_library.cpp
|
Use Core/Scene stringnames consistently
|
2024-05-13 23:41:07 +02:00 |
animation_library.h
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
atlas_texture.cpp
|
Use Core/Scene stringnames consistently
|
2024-05-13 23:41:07 +02:00 |
atlas_texture.h
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
audio_stream_polyphonic.cpp
|
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
|
2023-01-23 11:08:55 +01:00 |
audio_stream_polyphonic.h
|
Simplify AudioStreamPolyphonic
|
2023-01-23 10:47:01 +01:00 |
audio_stream_wav.cpp
|
Use data length on QOA checks instead of min size
|
2024-05-08 12:05:21 -03:00 |
audio_stream_wav.h
|
Add QOA (Quite OK Audio) as a WAV compression mode
|
2024-05-01 19:05:14 -03:00 |
bit_map.cpp
|
Fix potential integer underflow in rounded up divisions
|
2024-01-02 14:14:47 +01:00 |
bit_map.h
|
|
|
bone_map.cpp
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
bone_map.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
camera_attributes.cpp
|
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
|
2024-02-13 18:53:21 +09:00 |
camera_attributes.h
|
|
|
camera_texture.cpp
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
camera_texture.h
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
canvas_item_material.cpp
|
Let materials' shaders update happen on loader threads
|
2024-05-06 19:40:00 +02:00 |
canvas_item_material.h
|
Let materials' shaders update happen on loader threads
|
2024-05-06 19:40:00 +02:00 |
compositor.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
compositor.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
compressed_texture.cpp
|
Add check in CompressedTextureLayered::get_layer_data to prevent crash
|
2024-02-16 22:41:05 +08:00 |
compressed_texture.h
|
Add 'override' mark to ResourceFormat class
|
2024-03-25 04:06:34 +08:00 |
curve.cpp
|
Support “clear points” function in Path3D editor
|
2024-03-27 12:40:30 +08:00 |
curve.h
|
Support “clear points” function in Path3D editor
|
2024-03-27 12:40:30 +08:00 |
curve_texture.cpp
|
Use Core/Scene stringnames consistently
|
2024-05-13 23:41:07 +02:00 |
curve_texture.h
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
environment.cpp
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
environment.h
|
Add optional depth fog
|
2024-02-17 22:39:34 -03:00 |
font.compat.inc
|
[TextServer / Font] Add support for customizable baseline offset.
|
2024-01-28 13:26:49 +02:00 |
font.cpp
|
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
|
2024-03-12 21:34:40 +02:00 |
font.h
|
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
|
2024-03-12 21:34:40 +02:00 |
gradient.cpp
|
Merge pull request #77779 from KoBeWi/emit_changed()
|
2023-06-10 12:11:25 +02:00 |
gradient.h
|
Overhaul the Gradient Editor
|
2023-09-21 15:55:28 +03:00 |
gradient_texture.cpp
|
Merge pull request #92000 from clayjohn/vram-debugger
|
2024-05-16 09:32:11 +02:00 |
gradient_texture.h
|
Add placeholder RID to GradientTexture1D
|
2023-08-31 15:53:32 +02:00 |
image_texture.cpp
|
Add support for ImageTexture3D serialization
|
2023-09-22 16:24:46 +08:00 |
image_texture.h
|
Add support for ImageTexture3D serialization
|
2023-09-22 16:24:46 +08:00 |
immediate_mesh.cpp
|
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
|
2024-02-23 16:25:26 -08:00 |
immediate_mesh.h
|
Fix a few cases where surface format is still 32 bits
|
2023-10-11 14:56:19 -06:00 |
label_settings.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
label_settings.h
|
|
|
material.cpp
|
Merge pull request #89470 from jsjtxietian/msdf-uv
|
2024-05-29 22:13:30 +02:00 |
material.h
|
Let materials' shaders update happen on loader threads
|
2024-05-06 19:40:00 +02:00 |
mesh.cpp
|
Replace find with contains/has where applicable
|
2024-05-08 12:37:42 +02:00 |
mesh.h
|
Disable all 3D nodes, physics, and resources when compiling without 3D
|
2024-03-11 01:00:55 -07:00 |
mesh_data_tool.compat.inc
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |
mesh_texture.cpp
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
mesh_texture.h
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
multimesh.cpp
|
Support custom AABB within MultiMesh resources
|
2024-02-15 22:37:07 -08:00 |
multimesh.h
|
Support custom AABB within MultiMesh resources
|
2024-02-15 22:37:07 -08:00 |
navigation_mesh.cpp
|
Fix linking NavigationServer2D/3D with all classes disabled in build profile
|
2024-02-28 22:41:44 +01:00 |
navigation_mesh.h
|
Fix linking NavigationServer2D/3D with all classes disabled in build profile
|
2024-02-28 22:41:44 +01:00 |
packed_scene.cpp
|
Fix default NodePaths saved in scene
|
2024-06-03 13:10:23 +02:00 |
packed_scene.h
|
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
|
2024-03-10 21:12:54 +01:00 |
particle_process_material.cpp
|
Fix code style for generated shader code from ParticleProcessMaterial
|
2024-05-31 14:12:41 +02:00 |
particle_process_material.h
|
Let materials' shaders update happen on loader threads
|
2024-05-06 19:40:00 +02:00 |
physics_material.cpp
|
|
|
physics_material.h
|
|
|
placeholder_textures.cpp
|
Support immediately update ui after resizing placeholder* texture
|
2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
|
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
|
2023-07-25 10:49:35 +02:00 |
portable_compressed_texture.cpp
|
Improve memory usage for image import and PortableCompressedTexture2D
|
2024-05-20 19:40:39 -04:00 |
portable_compressed_texture.h
|
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
|
2024-01-06 22:56:25 +05:00 |
resource_format_text.cpp
|
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
|
2024-05-29 22:13:52 +02:00 |
resource_format_text.h
|
Remove unused code to convert text resource format to binary
|
2024-05-03 01:14:40 +02:00 |
SCsub
|
Disable all 3D nodes, physics, and resources when compiling without 3D
|
2024-03-11 01:00:55 -07:00 |
shader.cpp
|
Prevent add shader uniform doc when DocTool is not inited
|
2024-05-20 12:26:26 +08:00 |
shader.h
|
Add 'override' mark to ResourceFormat class
|
2024-03-25 04:06:34 +08:00 |
shader_include.cpp
|
Fix empty shader resource loading
|
2023-09-04 14:59:59 +03:00 |
shader_include.h
|
Add 'override' mark to ResourceFormat class
|
2024-03-25 04:06:34 +08:00 |
skeleton_profile.cpp
|
[Animation] Expose SkeletonProfile.set/is_required
|
2024-03-30 20:57:55 +01:00 |
skeleton_profile.h
|
[Animation] Expose SkeletonProfile.set/is_required
|
2024-03-30 20:57:55 +01:00 |
sky.cpp
|
Make ShaderMaterial always the last option in inspector resource dropdowns
|
2024-02-05 21:49:17 +01:00 |
sky.h
|
|
|
sprite_frames.cpp
|
Add shorthand for using singleton string names
|
2024-05-11 18:53:08 +02:00 |
sprite_frames.h
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
style_box.cpp
|
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
2023-07-17 13:25:00 +02:00 |
style_box.h
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
style_box_flat.cpp
|
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
2023-07-17 13:25:00 +02:00 |
style_box_flat.h
|
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
2023-07-17 13:25:00 +02:00 |
style_box_line.cpp
|
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
2023-07-17 13:25:00 +02:00 |
style_box_line.h
|
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
2023-07-17 13:25:00 +02:00 |
style_box_texture.cpp
|
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
2023-07-17 13:25:00 +02:00 |
style_box_texture.h
|
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
|
2023-07-17 13:25:00 +02:00 |
surface_tool.cpp
|
Fix SurfaceTool.create_from_arrays crash with bad index
|
2024-04-26 11:44:15 +08:00 |
surface_tool.h
|
Expose create_from_arrays in SurfaceTool and cleanup some naming
|
2024-04-19 18:45:06 -07:00 |
syntax_highlighter.cpp
|
Fix uint's suffix is not highlighted in text shader editor
|
2024-05-03 21:45:53 +08:00 |
syntax_highlighter.h
|
Make native shader source visualizer can highlight uint suffix
|
2024-05-07 14:18:48 +08:00 |
text_file.cpp
|
Fix internal editor not updating when using external editor via LSP
|
2023-01-22 18:27:22 +08:00 |
text_file.h
|
Fixed: TextFile's not reloading when changed from external editors
|
2023-09-06 17:34:36 -04:00 |
text_line.cpp
|
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
|
2023-12-04 08:21:42 +02:00 |
text_line.h
|
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
|
2023-12-04 08:21:42 +02:00 |
text_paragraph.cpp
|
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
|
2023-12-04 08:21:42 +02:00 |
text_paragraph.h
|
[TextServer / Font] Add support for customizable baseline offset.
|
2024-01-28 13:26:49 +02:00 |
texture.cpp
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
texture.h
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
texture_rd.cpp
|
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
|
2024-01-29 14:47:50 -08:00 |
texture_rd.h
|
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
|
2024-01-29 14:47:50 -08:00 |
theme.cpp
|
Merge pull request #86894 from jsjtxietian/merge-dafault-font
|
2024-01-09 11:29:52 +01:00 |
theme.h
|
Add const lvalue ref to container parameters
|
2024-01-05 14:49:57 -03:00 |
video_stream.cpp
|
Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable
|
2023-12-14 13:22:40 -06:00 |
video_stream.h
|
Clean up some Editor, OpenXR, VideoStream code
|
2023-10-20 17:54:39 +02:00 |
visual_shader.cpp
|
Use Core/Scene stringnames consistently
|
2024-05-13 23:41:07 +02:00 |
visual_shader.h
|
[VisualShader] Add reroute node and improve port drawing
|
2024-05-13 03:26:01 +02:00 |
visual_shader_nodes.cpp
|
[VisualShader] Add reroute node and improve port drawing
|
2024-05-13 03:26:01 +02:00 |
visual_shader_nodes.h
|
[VisualShader] Add reroute node and improve port drawing
|
2024-05-13 03:26:01 +02:00 |
visual_shader_particle_nodes.cpp
|
Reduce and prevent unnecessary random-access to List
|
2024-05-04 16:08:55 +02:00 |
visual_shader_particle_nodes.h
|
Fix some missing categories in visual shader nodes
|
2024-03-05 19:39:23 +01:00 |
visual_shader_sdf_nodes.cpp
|
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
|
Fix some missing categories in visual shader nodes
|
2024-03-05 19:39:23 +01:00 |
world_2d.cpp
|
Reorganize some code to have 2D things grouped together
|
2024-04-13 02:56:50 -07:00 |
world_2d.h
|
Remove self includes in some files
|
2024-02-27 17:10:54 +01:00 |