virtualx-engine/editor/import
Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
..
editor_import_collada.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
editor_import_collada.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_import_plugin.cpp Bring back EditorImportPlugin 2017-05-12 12:46:25 +02:00
editor_import_plugin.h Bring back EditorImportPlugin 2017-05-12 12:46:25 +02:00
resource_importer_csv_translation.cpp Fix errors on engine startup. 2017-05-22 20:50:59 +02:00
resource_importer_csv_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_obj.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
resource_importer_obj.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_scene.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
resource_importer_scene.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
resource_importer_texture.cpp rewritten PBR implementation to make it friendlier with Blender 2017-05-31 20:29:56 -03:00
resource_importer_texture.h -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
resource_importer_wav.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_wav.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00