virtualx-engine/drivers/gles2/shaders
Juan Linietsky 948fd83cdd Little Bits
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-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
..
blur.glsl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas.glsl Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
copy.glsl missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
material.glsl Little Bits 2014-10-12 02:13:22 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00