..
blend_shape.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
canvas.glsl
Create shadow_vec for altering shadow computation
2019-09-06 13:55:49 -03:00
canvas_shadow.glsl
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
2019-07-28 11:43:01 +08:00
copy.glsl
fix gles2 broken panorama sky on oculus quest
2019-09-22 18:53:38 +02:00
cube_to_dp.glsl
GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21 15:14:58 +01:00
cubemap_filter.glsl
GLES2: Fix comments in previous commit that broke rendering (!)
2019-03-12 00:26:56 +01:00
effect_blur.glsl
fixed bug in mip map sigma
2019-04-12 17:48:38 -07:00
exposure.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
lens_distorted.glsl
GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21 15:14:58 +01:00
particles.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
resolve.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
scene.glsl
Expose several GLES3 built-ins to GLES2
2019-07-31 19:00:10 +03:00
screen_space_reflection.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
SCsub
Support lights and shadows in GLES2, fixes #21853
2018-12-20 10:10:30 -03:00
ssao.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao_blur.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao_minify.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
stdlib.glsl
Implemented inverse shader function to GLES2
2019-08-22 08:22:49 +03:00
subsurf_scattering.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
tonemap.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00