..
shaders
fix gles2 broken panorama sky on oculus quest
2019-09-22 18:53:38 +02:00
rasterizer_canvas_gles2.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
2019-08-17 12:33:15 +02:00
rasterizer_canvas_gles2.h
Some Vector2i usage cleanup
2019-08-03 01:11:05 -07:00
rasterizer_gles2.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles2.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
2019-08-17 12:33:15 +02:00
rasterizer_scene_gles2.h
Merge pull request #30714 from Calinou/invert-default-fog-height
2019-08-08 17:20:32 +02:00
rasterizer_storage_gles2.cpp
Fix hint range step for integer in shaders
2019-08-25 15:11:04 +03:00
rasterizer_storage_gles2.h
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp
Merge pull request #31202 from azagaya/light-data
2019-09-19 20:03:04 +02:00
shader_compiler_gles2.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles2.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles2.h
Add missing license headers
2019-06-11 15:33:32 +02:00