virtualx-engine/editor/import/3d
Arseny Kapoulkine 0fde03c0e0 Optimize base and shadow meshes for cache
Previously, vertex cache optimization was ran for the LOD meshes, but
was never ran for the base mesh or for the shadow meshes, including
shadow LOD chain (shadow LOD chain would sometimes get implicitly
optimized for vertex cache as a byproduct of base LOD optimization, but
not always). This could significantly affect the rendering performance
of geometry heavy scenes, especially for depth or shadow passes where
the fragment load is light.
2024-08-16 07:36:12 -07:00
..
collada.cpp
collada.h
editor_import_collada.cpp
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp
post_import_plugin_skeleton_rest_fixer.h
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh 2024-08-16 10:34:16 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Optimize base and shadow meshes for cache 2024-08-16 07:36:12 -07:00
resource_importer_scene.h Fix default collision shape on imported rigidbody 2024-06-24 10:16:58 +10:00
scene_import_settings.cpp Avoid [] for external_animation_library import option 2024-08-13 17:53:46 -07:00
scene_import_settings.h