virtualx-engine/editor/import
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
..
atlas_import_failed.xpm
audio_stream_import_settings.cpp Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
audio_stream_import_settings.h
collada.cpp [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
collada.h
dynamic_font_import_settings.cpp Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
dynamic_font_import_settings.h
editor_import_collada.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
post_import_plugin_skeleton_renamer.cpp Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
post_import_plugin_skeleton_rest_fixer.h
post_import_plugin_skeleton_track_organizer.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
post_import_plugin_skeleton_track_organizer.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp
resource_importer_bmfont.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamic_font.cpp
resource_importer_dynamic_font.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp Fix typo in ResourceImporterImageFont 2023-07-21 09:50:29 +08:00
resource_importer_imagefont.h
resource_importer_layered_texture.cpp Register and cleanup resource importer singletons in a predictable way 2023-08-07 17:49:33 +02:00
resource_importer_layered_texture.h Register and cleanup resource importer singletons in a predictable way 2023-08-07 17:49:33 +02:00
resource_importer_obj.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
resource_importer_obj.h
resource_importer_scene.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
resource_importer_scene.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture.cpp Register and cleanup resource importer singletons in a predictable way 2023-08-07 17:49:33 +02:00
resource_importer_texture.h Register and cleanup resource importer singletons in a predictable way 2023-08-07 17:49:33 +02:00
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture_settings.cpp
resource_importer_texture_settings.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp Fixed the Advanced Import Settings window's camera rotation order in the 3D viewport when moving the mouse. 2023-09-29 23:02:22 -04:00
scene_import_settings.h
SCsub