Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 94f00eb6c5
Merge pull request #33498 from nekomatata/error-save-scene-preview
Fixed errors when saving scene with a shrunk viewport
2019-11-10 00:06:06 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core doc: Sync classref with current source 2019-11-08 16:00:01 +01:00
doc Merge pull request #33464 from KoBeWi/backdroid 2019-11-09 07:44:48 +01:00
drivers Make MSAA work with external texture 2019-11-08 23:27:48 +11:00
editor Fixed errors when saving scene with a shrunk viewport 2019-11-09 21:16:19 +01:00
main Merge pull request #27742 from rxlecky/camera-replication 2019-11-08 10:02:18 +01:00
misc Travis: Force installing OpenJDK8 for Android SDK compatibility 2019-10-26 14:28:07 +02:00
modules Add setting to exclude addons from script warnings 2019-11-07 23:01:22 -05:00
platform [UWP] [Export] added additional checks for blank values 2019-11-09 10:37:10 -03:00
scene Fixed crash when using icon override in button 2019-11-09 23:06:46 +01:00
servers Fixed Particles restart after visibility has been set to off and on again 2019-11-09 09:51:17 +01:00
thirdparty Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
.mailmap Update AUTHORS and DONORS list 2019-10-02 20:06:03 +02:00
.travis.yml Travis: Force installing OpenJDK8 for Android SDK compatibility 2019-10-26 14:28:07 +02:00
AUTHORS.md New contributors added to AUTHORS: 2019-11-07 10:22:04 +01:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Minor English fix 2019-04-06 18:45:02 -04:00
COPYRIGHT.txt Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
DONORS.md New contributors added to AUTHORS: 2019-11-07 10:22:04 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg
LOGO_LICENSE.md
methods.py fix getting correct mingw-w64 version 2019-07-26 00:04:16 +03:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Remove dependency on the editor directory being in the build's include path. 2019-10-10 08:57:00 +02:00
version.py Bump version to 3.2-beta 2019-11-05 13:22:05 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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