Virtualx Game Engine. Forked from Godot 3.6
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Norton Corbett 9584ff13b9 Fixed another point grabbing issue at lower zoom levels.
This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Revert "Fix localise_path method so that uncached scripts don't sometimes get loaded with two backslashes" 2019-11-26 13:42:18 +01:00
doc Docs: GridMap and MeshLibrary 2019-11-29 18:21:34 -06:00
drivers Removed duplicated conditional in GLES2 2019-11-29 06:32:55 +01:00
editor Fixed another point grabbing issue at lower zoom levels. 2019-12-01 20:54:13 +00:00
main Sync controller mappings DB with SDL2 community repo 2019-11-29 10:56:55 +01:00
misc Travis: Force installing OpenJDK8 for Android SDK compatibility 2019-10-26 14:28:07 +02:00
modules Merge pull request #34009 from flyingpimonster/gridmap-docs 2019-11-30 11:13:42 +01:00
platform Merge pull request #32854 from cooperra/fix-wireless-adb-debugging 2019-11-28 10:02:55 +01:00
scene Remove unnecessary bounded_offset from PathFollow2D 2019-11-30 03:16:33 +01:00
servers Fix crash when disabling a YSort node 2019-11-27 10:47:11 +02:00
thirdparty Revert "Update opus to 1.3.1 and opusfile to 0.11" 2019-11-18 09:56:48 +01:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
.mailmap Update AUTHORS list 2019-11-12 15:44:25 +01:00
.travis.yml Travis: Drop support for coverity_scan, we do not use it 2019-11-19 12:14:46 +01:00
AUTHORS.md Update AUTHORS list 2019-11-12 15:44:25 +01:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Minor English fix 2019-04-06 18:45:02 -04:00
COPYRIGHT.txt Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
DONORS.md New contributors added to AUTHORS: 2019-11-07 10:22:04 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py fix getting correct mingw-w64 version 2019-07-26 00:04:16 +03:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct pcre2: Use scons option to disable JIT on some platforms 2019-11-20 08:54:52 +01:00
version.py Bump version to 3.2-beta 2019-11-05 13:22:05 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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