virtualx-engine/servers/visual
Juan Linietsky 962382ac5c Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2019-12-12 08:55:15 +01:00
..
rasterizer.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer.h Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
rendering_device.cpp Initial work on Vulkan: 2019-12-12 08:50:47 +01:00
rendering_device.h Added support for push constants 2019-12-12 08:53:55 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_language.cpp Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers 2019-12-10 08:25:31 +01:00
shader_language.h Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
shader_types.cpp Create shadow_vec for altering shadow computation 2019-09-06 13:55:49 -03:00
shader_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_canvas.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual_server_canvas.h Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual_server_globals.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
visual_server_globals.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
visual_server_light_baker.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_light_baker.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server_raster.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
visual_server_raster.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_scene.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual_server_scene.h Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual_server_viewport.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual_server_viewport.h Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual_server_wrap_mt.cpp Properly free sky and lightmap caches in multithreaded server 2019-10-13 09:31:00 -07:00
visual_server_wrap_mt.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00