..
area_3d.cpp
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
area_3d.h
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
audio_listener_3d.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
audio_listener_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-05 16:52:46 +02:00
audio_stream_player_3d.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
bone_attachment_3d.cpp
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
bone_attachment_3d.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
camera_3d.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
camera_3d.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
collision_object_3d.cpp
Expose input interaction virtual functions in CollisionObject
2022-08-29 14:04:52 +02:00
collision_object_3d.h
Expose input interaction virtual functions in CollisionObject
2022-08-29 14:04:52 +02:00
collision_polygon_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
collision_polygon_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
collision_shape_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
collision_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
cpu_particles_3d.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
cpu_particles_3d.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
decal.cpp
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
decal.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
fog_volume.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
fog_volume.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
gpu_particles_3d.cpp
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 02:53:08 +02:00
gpu_particles_3d.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
gpu_particles_collision_3d.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
gpu_particles_collision_3d.h
Add a Bake Mask property to GPUParticlesCollisionSDF3D
2022-06-30 23:12:40 +02:00
importer_mesh_instance_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
joint_3d.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
joint_3d.h
Joint3D: Remove utility method bindings for angular limits
2022-08-23 11:57:44 +02:00
label_3d.cpp
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
label_3d.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
light_3d.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
light_3d.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lightmap_gi.cpp
Tweak LightmapGI defaults to be closer to the CPU lightmapper
2022-09-16 16:27:00 +02:00
lightmap_gi.h
Tweak LightmapGI defaults to be closer to the CPU lightmapper
2022-09-16 16:27:00 +02:00
lightmap_probe.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmap_probe.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmapper.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lightmapper.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
marker_3d.cpp
Rename Position* nodes to Marker*
2022-08-23 19:49:50 +02:00
marker_3d.h
Rename Position* nodes to Marker*
2022-08-23 19:49:50 +02:00
mesh_instance_3d.cpp
Fixed surface material overrides are not applied when the new mesh is set
2022-08-30 12:43:59 +07:00
mesh_instance_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
multimesh_instance_3d.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp
Rename Navigation's neighbor_dist
to neightbor_distance
2022-08-13 12:40:55 +02:00
navigation_agent_3d.h
Rename Navigation's neighbor_dist
to neightbor_distance
2022-08-13 12:40:55 +02:00
navigation_link_3d.cpp
Added node for Navigation links
2022-08-26 22:05:15 -07:00
navigation_link_3d.h
Added node for Navigation links
2022-08-26 22:05:15 -07:00
navigation_obstacle_3d.cpp
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
2022-09-09 19:20:14 +02:00
navigation_obstacle_3d.h
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
2022-09-09 19:20:14 +02:00
navigation_region_3d.cpp
Remove / Replace old Navigation Debug Visualization
2022-09-07 18:30:35 +02:00
navigation_region_3d.h
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
node_3d.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
node_3d.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
occluder_instance_3d.cpp
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
occluder_instance_3d.h
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
path_3d.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
path_3d.h
Rename PathFollow's offset
s to progress
& progress_ratio
2022-08-24 01:56:03 +02:00
physics_body_3d.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
physics_body_3d.h
Merge pull request #64367 from Mickeon/rename-var-to-str
2022-08-26 23:04:06 +02:00
ray_cast_3d.cpp
Expose the collider RID in Raycast nodes
2022-08-22 09:18:08 +02:00
ray_cast_3d.h
Expose the collider RID in Raycast nodes
2022-08-22 09:18:08 +02:00
reflection_probe.cpp
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
reflection_probe.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
remote_transform_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
shape_cast_3d.cpp
Stop ShapeCast3D drawing when debug collisions off
2022-09-04 02:28:30 +09:30
shape_cast_3d.h
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
skeleton_3d.cpp
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
skeleton_3d.h
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
skeleton_ik_3d.cpp
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
soft_body_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
soft_body_3d.h
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
spring_arm_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
spring_arm_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
sprite_3d.cpp
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
2022-09-16 09:18:42 +02:00
sprite_3d.h
Allow negative speed_scale
in AnimatedSprite2D & 3D
2022-09-13 12:41:07 +02:00
vehicle_body_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
vehicle_body_3d.h
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
velocity_tracker_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h
Unexpose VelocityTracker3D
2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
visible_on_screen_notifier_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
visual_instance_3d.h
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
voxel_gi.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
voxel_gi.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
voxelizer.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
voxelizer.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
world_environment.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
world_environment.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
xr_nodes.cpp
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
xr_nodes.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00