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animated_sprite.cpp
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-fixes to animatedsprite used with atlas
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2015-11-11 17:39:06 -03:00 |
animated_sprite.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
area_2d.cpp
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New and corrected are override modes.
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2015-12-14 02:56:49 +01:00 |
area_2d.h
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New and corrected are override modes.
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2015-12-14 02:56:49 +01:00 |
back_buffer_copy.cpp
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Tiny typo
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2015-06-24 23:24:44 +02:00 |
back_buffer_copy.h
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compile fix
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2015-06-24 18:34:31 -03:00 |
camera_2d.cpp
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Add missing argument names in GDScript bindings
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2015-12-28 02:13:05 +01:00 |
camera_2d.h
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-make smoothing respect camera limits, fixes #3037
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2015-12-12 09:26:13 -03:00 |
canvas_item.cpp
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Add missing argument names in GDScript bindings
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2015-12-28 02:13:05 +01:00 |
canvas_item.h
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-implement arrows on tabs, when too many tabs are present, fixes #2806
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2015-12-14 10:24:28 -03:00 |
canvas_modulate.cpp
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
canvas_modulate.h
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
collision_object_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
collision_object_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_polygon_2d.cpp
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Add missing argument names in GDScript bindings
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2015-12-28 02:13:05 +01:00 |
collision_polygon_2d.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
collision_shape_2d.cpp
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-collision debug is shown above all else, fixes #2985
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2015-12-12 08:11:36 -03:00 |
collision_shape_2d.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
joints_2d.cpp
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made the exclusion of nodes from joints optional, fixes #3015
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2015-12-08 17:47:12 -03:00 |
joints_2d.h
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made the exclusion of nodes from joints optional, fixes #3015
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2015-12-08 17:47:12 -03:00 |
light_2d.cpp
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-New mask mode for lights, makes using masks MUCH easier.
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2015-12-08 20:25:08 -03:00 |
light_2d.h
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-New mask mode for lights, makes using masks MUCH easier.
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2015-12-08 20:25:08 -03:00 |
light_occluder_2d.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
light_occluder_2d.h
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support for 2D shadow casters
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2015-03-02 00:54:43 -03:00 |
navigation2d.cpp
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Fixed theora playback. Removed theoraplayer.
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2015-09-26 14:50:42 -03:00 |
navigation2d.h
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-fixes to navigation, so edge-merging is more flexible on conflict
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2015-06-01 19:42:34 -03:00 |
navigation_polygon.cpp
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-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
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2015-12-28 21:05:57 -03:00 |
navigation_polygon.h
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New Navigation & Pathfinding support for 2D
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2015-02-14 12:10:15 -03:00 |
node_2d.cpp
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-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
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2015-12-28 21:05:57 -03:00 |
node_2d.h
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-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
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2015-12-28 21:05:57 -03:00 |
node_2d_singleton.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
node_2d_singleton.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_background.cpp
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Add missing argument names in GDScript bindings
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2015-12-28 02:13:05 +01:00 |
parallax_background.h
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ParallaxBackground: added option to ignore camera zoom
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2015-08-04 01:44:38 -03:00 |
parallax_layer.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_layer.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
particles_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
particles_2d.h
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Replace color phases with color ramp for Particles2D.
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2015-05-24 21:18:52 +03:00 |
path_2d.cpp
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-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
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2015-11-19 10:41:20 -03:00 |
path_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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new file dialog!
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2015-06-06 09:44:38 -03:00 |
physics_body_2d.h
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new file dialog!
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2015-06-06 09:44:38 -03:00 |
polygon_2d.cpp
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
polygon_2d.h
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
position_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
position_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ray_cast_2d.cpp
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-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
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2015-11-19 10:41:20 -03:00 |
ray_cast_2d.h
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Add type mask property to RayCast2D
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2015-10-10 05:46:47 +02:00 |
remote_transform_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
remote_transform_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sample_player_2d.cpp
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Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
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2015-09-26 21:06:12 +02:00 |
sample_player_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
screen_button.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
screen_button.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
sound_player_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sound_player_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sprite.cpp
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-A little More control about pixel snapping in 2D
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2015-10-13 15:53:34 -03:00 |
sprite.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
tile_map.cpp
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-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
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2015-12-28 21:05:57 -03:00 |
tile_map.h
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ability to set occluder mask in tilemap, fixes #3025
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2015-12-12 10:45:31 -03:00 |
visibility_notifier_2d.cpp
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ability to set process on parent nodes on visibility notifier
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2015-06-22 15:43:13 -03:00 |
visibility_notifier_2d.h
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ability to set process on parent nodes on visibility notifier
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2015-06-22 15:43:13 -03:00 |
y_sort.cpp
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
y_sort.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |