virtualx-engine/scene
Rémi Verschelde 113102aa51 ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.

(cherry picked from commit b389ce5ccd)
2022-03-28 23:46:29 +02:00
..
2d Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:29 -06:00
3d Merge pull request #57661 from lawnjelly/bind_mesh_merging 2022-03-17 19:54:31 +01:00
animation Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-22 08:56:57 +01:00
audio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
debugger Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
gui Add item tooltip access to OptionButton 2022-03-17 14:45:19 +01:00
main Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
resources ResourceImporterWAV: Allow configuring loop mode on import 2022-03-28 23:46:29 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport FlowContainer 2022-02-11 14:48:40 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Add a signal to notify when children nodes enter or exit tree 2022-02-11 09:50:58 +01:00
scene_string_names.h Add a signal to notify when children nodes enter or exit tree 2022-02-11 09:50:58 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00