ec19ed3723
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
43 lines
1.2 KiB
XML
43 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
|
<svg
|
|
height="10"
|
|
viewBox="0 0 10 10"
|
|
width="10"
|
|
version="1.1"
|
|
id="svg1678"
|
|
sodipodi:docname="KeyXPosition.svg"
|
|
inkscape:version="1.1 (1:1.1+202106031931+af4d65493e)"
|
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
|
xmlns="http://www.w3.org/2000/svg"
|
|
xmlns:svg="http://www.w3.org/2000/svg">
|
|
<defs
|
|
id="defs1682" />
|
|
<sodipodi:namedview
|
|
id="namedview1680"
|
|
pagecolor="#ffffff"
|
|
bordercolor="#666666"
|
|
borderopacity="1.0"
|
|
inkscape:pageshadow="2"
|
|
inkscape:pageopacity="0.0"
|
|
inkscape:pagecheckerboard="0"
|
|
showgrid="false"
|
|
inkscape:zoom="84.4"
|
|
inkscape:cx="4.9940758"
|
|
inkscape:cy="5.0059242"
|
|
inkscape:window-width="1848"
|
|
inkscape:window-height="1016"
|
|
inkscape:window-x="72"
|
|
inkscape:window-y="27"
|
|
inkscape:window-maximized="1"
|
|
inkscape:current-layer="svg1678" />
|
|
<rect
|
|
fill="#ea7940"
|
|
height="6.1027"
|
|
ry=".76286"
|
|
transform="matrix(.70710678 -.70710678 .70710678 .70710678 0 -1042.4)"
|
|
width="6.1027"
|
|
x="-740.13947"
|
|
y="741.10779"
|
|
id="rect1676" />
|
|
</svg>
|