..
config.py
Remove trailing spaces
2016-04-02 20:26:12 +02:00
gd_compiler.cpp
Forgot to clear signals on recompile, closes #5729
2016-07-17 13:49:59 -03:00
gd_compiler.h
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
gd_editor.cpp
Added constants from types in code completion, somehow this was never added.
2016-09-18 23:19:04 +02:00
gd_function.cpp
Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08 18:14:44 +02:00
gd_function.h
Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
2016-06-29 21:06:16 -03:00
gd_functions.cpp
i18n: Fix string that broke msgmerge
2016-10-09 18:21:59 +02:00
gd_functions.h
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00
gd_parser.cpp
Throw an error when exporting a resource class
2016-10-09 17:40:19 +02:00
gd_parser.h
Only check for constants when parsing constants, should close #5497
2016-06-30 10:40:13 -03:00
gd_script.cpp
Fixed reloading of tool scripts within editor, they should work much better now, closes #3194
2016-07-20 22:37:48 -03:00
gd_script.h
Fixed reloading of tool scripts within editor, they should work much better now, closes #3194
2016-07-20 22:37:48 -03:00
gd_tokenizer.cpp
Make text column numbers one-based
2016-10-17 20:44:47 +02:00
gd_tokenizer.h
PI is now a built-in constant, fixes #2134
2016-01-02 17:56:45 -03:00
register_types.cpp
-Fix crashes with thread_exit()
2016-06-26 10:54:45 -03:00
register_types.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00