Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 9a09ee5d02
Merge pull request #78787 from RedworkDE/net-non-tool-reload
C#: Fix reloading of non-tool scripts
2023-06-28 12:51:59 +02:00
.github CI: Use SCU build for Linux w/ sanitizers build 2023-06-20 13:15:34 +02:00
core Merge pull request #78517 from AThousandShips/callable_serialize 2023-06-22 18:30:51 +02:00
doc Merge pull request #78711 from groud/explain_rpc 2023-06-27 23:01:24 +02:00
drivers Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer 2023-06-26 10:45:24 -07:00
editor Fix missing translations in EventListenerLineEdit 2023-06-27 23:08:41 +02:00
main C#: Fix editor integration breaking and causing error spam when reloading assemblies fails 2023-06-21 12:47:52 +02:00
misc Ensure RID, Callable, and Signal are stored as strings 2023-06-22 17:01:08 +02:00
modules C# Fix reloading of non-tool scripts 2023-06-28 11:46:43 +02:00
platform Display a message about missing C# support on Android/iOS/Web platforms 2023-06-24 00:09:06 +02:00
scene Merge pull request #78745 from RandomShaper/fix_node_pr 2023-06-27 23:02:02 +02:00
servers Add missing default Callables for new NavigationServer geometry parse and bake functions 2023-06-25 19:08:50 +02:00
tests Merge pull request #74760 from lassade/unicode-err-uses-replacement-char 2023-06-22 18:30:04 +02:00
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.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
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gles3_builders.py
glsl_builders.py
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methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md
SConstruct SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
scu_builders.py
version.py Bump version to 4.1-rc 2023-06-26 19:38:40 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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