..
dummy
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
environment
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_rd
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
storage
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
renderer_canvas_cull.cpp
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
renderer_canvas_cull.h
Viewport canvas cull mask feature
2022-10-31 14:09:49 +01:00
renderer_canvas_render.cpp
Fix typo, call mesh_instance_free not mesh_free
2022-07-12 22:30:08 +10:00
renderer_canvas_render.h
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
renderer_compositor.cpp
Add startup flag to override XR mode settings
2022-07-28 11:50:34 +10:00
renderer_compositor.h
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
2022-10-28 23:17:23 +03:00
renderer_scene_cull.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp
Make some Image methods static
2022-10-14 14:34:15 +02:00
renderer_scene_occlusion_cull.h
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
renderer_scene_render.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_viewport.cpp
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
renderer_viewport.h
Viewport canvas cull mask feature
2022-10-31 14:09:49 +01:00
rendering_device.cpp
Expose vertex_array_create
2022-11-03 22:14:55 +01:00
rendering_device.h
Merge pull request #64710 from MinusKube/window-size-crash
2022-10-27 10:02:44 -07:00
rendering_device_binds.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device_binds.h
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
2022-10-11 16:17:02 +02:00
rendering_method.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_method.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
rendering_server_default.cpp
Merge pull request #64710 from MinusKube/window-size-crash
2022-10-27 10:02:44 -07:00
rendering_server_default.h
Expose texture_get_rd_texture
2022-11-03 05:27:24 +01:00
rendering_server_globals.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_server_globals.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
shader_compiler.cpp
Make code generation for shader boolean uniform instances easier
2022-10-31 11:52:52 +01:00
shader_compiler.h
Fix global uniform crash at editor startup
2022-10-03 15:06:20 +03:00
shader_language.cpp
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
shader_language.h
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 17:05:34 +02:00
shader_preprocessor.cpp
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_preprocessor.h
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_types.cpp
Merge pull request #66178 from clayjohn/double-precision-rendering
2022-09-30 09:59:45 +02:00
shader_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader_warnings.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shader_warnings.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00