..
effects
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
environment
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
forward_clustered
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
forward_mobile
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
2022-11-14 11:08:35 +01:00
shaders
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
2022-11-11 21:05:20 +01:00
storage_rd
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
cluster_builder_rd.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
cluster_builder_rd.h
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
effects_rd.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
effects_rd.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp
SCons: Re-enable treating #warning
as error with werror
2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp
Merge pull request #67374 from MrBlockers/fix-draw-primitive
2022-11-11 10:43:18 +01:00
renderer_canvas_render_rd.h
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
renderer_compositor_rd.cpp
SCons: Re-enable treating #warning
as error with werror
2022-10-10 16:12:26 +02:00
renderer_compositor_rd.h
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp
Make some Image methods static
2022-10-14 14:34:15 +02:00
renderer_scene_render_rd.h
Moving SSEffects settings into class
2022-10-04 11:03:36 +11:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_rd.cpp
Polish rendering driver refactor further
2022-10-06 21:08:54 +02:00
shader_rd.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp
Fix typos with codespell
2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00