..
fileserver
More 3D Improvements
2014-05-29 10:56:39 -03:00
icons
Color Ramp and Curve Map added to visual shader editing.
2015-01-19 02:39:58 -03:00
io_plugins
Merge pull request #1215 from Qwertie-/PR-GUI
2015-01-14 08:25:18 -03:00
plugins
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
animation_editor.cpp
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
animation_editor.h
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
call_dialog.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
call_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
code_editor.cpp
-make sure selected font is applied on load ( #1050 )
2015-01-02 13:38:31 -03:00
code_editor.h
New Code Completion
2014-12-16 22:31:57 -03:00
connections_dialog.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
connections_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
console.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
console.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
create_dialog.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
create_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
default_saver.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
default_saver.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
doc_code_font.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
doc_font.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
doc_title_font.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_data.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
editor_data.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_dir_dialog.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
editor_dir_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_file_system.cpp
3D Import Import & UDP
2014-11-12 11:23:23 -03:00
editor_file_system.h
3D Import Import & UDP
2014-11-12 11:23:23 -03:00
editor_fonts.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_fonts.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_help.cpp
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
editor_help.h
Bug Fixes
2014-06-29 22:41:02 -03:00
editor_icons.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_import_export.cpp
Added the ability to add and remove editor import plugins.
2015-02-09 23:36:16 -07:00
editor_import_export.h
Added the ability to add and remove editor import plugins.
2015-02-09 23:36:16 -07:00
editor_log.cpp
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
editor_log.h
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
editor_node.cpp
Merge pull request #1346 from Nulifier/import-plugin
2015-02-11 07:07:59 -03:00
editor_node.h
Merge pull request #1346 from Nulifier/import-plugin
2015-02-11 07:07:59 -03:00
editor_path.cpp
Fixed too many little issues, check the issues closed today.
2014-09-21 01:43:42 -03:00
editor_path.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_plugin.cpp
2D shader progress
2015-01-11 20:52:42 -03:00
editor_plugin.h
2D shader progress
2015-01-11 20:52:42 -03:00
editor_reimport_dialog.cpp
Import 3D Scene Improvements
2014-06-19 02:23:03 -03:00
editor_reimport_dialog.h
Import 3D Scene Improvements
2014-06-19 02:23:03 -03:00
editor_run.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_run.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_run_native.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
editor_run_native.h
More 3D Improvements
2014-05-29 10:56:39 -03:00
editor_run_script.cpp
-run script in editor
2014-02-20 23:01:44 -03:00
editor_run_script.h
-run script in editor
2014-02-20 23:01:44 -03:00
editor_selection.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_selection.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_settings.cpp
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
2015-01-17 09:48:11 -03:00
editor_settings.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_sub_scene.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_sub_scene.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_vu.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
editor_vu.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
file_type_cache.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
file_type_cache.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
groups_editor.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
groups_editor.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
import_settings.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
import_settings.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
optimized_save_dialog.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
optimized_save_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
output_strings.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
output_strings.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
pane_drag.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
pane_drag.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
progress_dialog.cpp
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
progress_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
project_export.cpp
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
project_export.h
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
project_manager.cpp
Fix invaild path error text in project manager when no path is entered
2015-01-06 11:46:47 -07:00
project_manager.h
Use toolbutton for clear search term
2014-06-17 13:39:01 +08:00
project_settings.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
project_settings.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
property_editor.cpp
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
property_editor.h
-fixed bug on focus capture, now respets line/text edit
2015-01-03 15:39:01 -03:00
pvrtc_compress.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
pvrtc_compress.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
quick_open.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
quick_open.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
register_exporters.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
reparent_dialog.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
reparent_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
resources_dock.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
resources_dock.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
run_settings_dialog.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
run_settings_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scene_tree_dock.cpp
Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency.
2015-01-20 09:05:22 -05:00
scene_tree_dock.h
Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-01-19 15:47:50 -05:00
scene_tree_editor.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
scene_tree_editor.h
3D Physics and Other Stuff
2014-09-02 23:13:40 -03:00
scenes.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scenes.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scenes_dock.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
scenes_dock.h
Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term
2014-06-17 13:35:14 +08:00
script_create_dialog.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
script_create_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
script_editor_debugger.cpp
Fix process being debugged has exited pop up #1128
2015-01-08 09:14:56 -07:00
script_editor_debugger.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
SCsub
Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes
2014-05-14 10:52:08 +08:00
settings_config_dialog.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
settings_config_dialog.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
spatial_editor_gizmos.cpp
Bug Fixes
2014-11-02 11:31:01 -03:00
spatial_editor_gizmos.h
Build System Changes
2014-10-07 01:31:49 -03:00