virtualx-engine/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd
fabriceci 9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00

29 lines
905 B
GDScript

# meta-description: Classic movement for gravity games (platformer, ...)
extends _BASE_
const SPEED: float = 300.0
const JUMP_FORCE: float = -400.0
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
motion_velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
motion_velocity.y = JUMP_FORCE
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
motion_velocity.x = direction * SPEED
else:
motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
move_and_slide()