virtualx-engine/scene
Unknown 9d849c21cc fix animation freeze when playing animation from another AnimationPlayer
Donated by IMVU, Inc.

Fixes #31410
When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will  be stopped.  When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-19 13:51:08 +02:00
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2d Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring 2019-08-14 13:48:22 +02:00
3d Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
animation fix animation freeze when playing animation from another AnimationPlayer 2019-08-19 13:51:08 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Keep syntax highlighting on TextEdit in readonly mode 2019-08-18 14:00:12 -03:00
main Improve the scene tree signals/groups tooltip 2019-08-17 14:20:16 +02:00
resources Merge pull request #31453 from Chaosus/vs_code_preview 2019-08-18 17:32:49 +02:00
register_scene_types.cpp Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00