29 lines
1 KiB
C++
29 lines
1 KiB
C++
#include "networked_multiplayer_peer.h"
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void NetworkedMultiplayerPeer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode );
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ObjectTypeDB::bind_method(_MD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer );
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ObjectTypeDB::bind_method(_MD("set_channel","id"), &NetworkedMultiplayerPeer::set_channel );
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ObjectTypeDB::bind_method(_MD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer );
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ObjectTypeDB::bind_method(_MD("get_packet_channel"), &NetworkedMultiplayerPeer::get_packet_channel );
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ObjectTypeDB::bind_method(_MD("poll"), &NetworkedMultiplayerPeer::poll );
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BIND_CONSTANT( TARGET_ALL_PEERS );
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BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE );
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BIND_CONSTANT( TRANSFER_MODE_RELIABLE );
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BIND_CONSTANT( TRANSFER_MODE_ORDERED );
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ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id")));
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ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id")));
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}
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NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() {
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}
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